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HELL OBSTACLE🏁

HELL OBSTACLE🏁

A Roblox experience owned by OMEGA COMMUNITY..

ObbyIDhell theme43 checkpointshardcore difficulty

Description (written by the developer; not a statement by this register)

🔥 HELL OBSTACLE – 43 CHECKPOINT 🔥 Masuki dunia penuh kegelapan dan teror di HELL OBSTACLE, sebuah map ekstrem dengan 43 checkpoint yang siap menguji batas kemampuanmu! Diselimuti awan merah kehitaman, suasana neraka yang mencekam akan menemanimu di setiap langkah. Setiap checkpoint menghadirkan rintangan berbeda—mulai dari jalur sempit di atas jurang api, platform bergerak yang tak terduga, hingga jebakan mematikan yang siap menjatuhkanmu kapan saja. Refleks cepat, timing sempurna, dan mental baja adalah kunci untuk bertahan hidup. Semakin jauh kamu melangkah, semakin brutal tantangannya. Api membara, kabut gelap, dan atmosfer penuh tekanan akan membuat setiap checkpoint terasa seperti pertarungan hidup dan mati. Apakah kamu cukup kuat untuk menaklukkan semua 43 checkpoint dan keluar sebagai survivor sejati? ⚠️ PERINGATAN: Map ini bukan untuk yang lemah. Sekali lengah, kamu akan kembali ke awal penderitaan.

Last updated by the developer 7 Aug 2026, 15:50 UTC.

0
playing (measured 10 Aug 2026, 22:18 UTC)
15,522
lifetime visits
52%
liked (43 👍 / 40 👎)
41
favourites (2.6 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5216 August 2026 — 52 % liked26 August 2026 — 52 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 17:2352no change
16 Aug 2026, 17:2352first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.