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Floppy's Playtime!

Floppy's Playtime!

A Roblox experience owned by EpicByteStudios.

HorrorENpuzzle horrorco-oppoppy playtime inspired

Description (written by the developer; not a statement by this register)

15 years ago, a tragic accident broke out at the Top Toys Factory. Everybody disappeared without a trace, leaving behind only a single clue. Work with your teammates and find the flower in this puzzle horror game! (Take note this is in alpha there might be bugs) FEATURES: - Use the Grab Pack to complete puzzles! - Escape scary toys and animated monsters! - Play by yourself or co-operate with up to 4 players! - Uncover the secrets behind the factory! - Long playtime! Credits: lineridermasterman - Game Designer UltraCubed - Programmer Of Original Game RobbinBob - Artist/Animator RealCr0wware- Programmer Of This Remake Tops Games Factory - Original Game/Owner Special Thanks: ISevenI - Lobby Music Rezidy - Building Help Inspired by Poppy Playtime (MOB Games)

Last updated by the developer 17 Jul 2026, 09:57 UTC.

0
playing (measured 12 Aug 2026, 20:30 UTC)
4,525
lifetime visits
76%
liked (13 👍 / 4 👎)
28
favourites (6.2 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 20:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Huggy repellent
499 R$
Red Hand
149 R$
Blue hand
149 R$
Flashlight
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

MEET THE OWNER · other24 · 0.00% win
Win! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.