Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[💖] Ego Acension

[💖] Ego Acension

A Roblox experience owned by Ego Farm Studios.

TycoonENincrementalrebirthpower fantasy

[💖] Ego Acension is a tycoon experience created on 2026-04-02. It currently has 716 players and 16,663,705 lifetime visits. The game holds 29,537 favorites and maintains a 95% like percentage.

Description (written by the developer; not a statement by this register)

⚡ Become insanely powerful 💥 Reach QUINTILLIONS of Ego 🔥 Train Ego 🌍 Unlock powerful zones 🔁 Rebirth for MASSIVE multipliers 👑 Can you reach MAX EGO?

Last updated by the developer 14 Sept 2026, 20:31 UTC.

98
playing (measured 15 Sept 2026, 23:50 UTC)
17,955,567
lifetime visits
95%
liked (29,194 👍 / 1,542 👎)
33,755
favourites (1.9 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9878444126 August 202615 September 2026
500 measurements spanning 21 days, net -303. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
15 Sept 2026, 23:5098-28
15 Sept 2026, 22:50126+9
15 Sept 2026, 21:50117-4
15 Sept 2026, 20:50121-7
15 Sept 2026, 19:50128-22
15 Sept 2026, 18:50150+1
15 Sept 2026, 17:50149-21
15 Sept 2026, 16:50170+10
15 Sept 2026, 15:50160-17
15 Sept 2026, 14:50177-14
15 Sept 2026, 13:50191+21
15 Sept 2026, 12:50170-23
15 Sept 2026, 11:50193+16
15 Sept 2026, 10:50177+13
15 Sept 2026, 09:50164+36
15 Sept 2026, 08:50128+7
15 Sept 2026, 07:50121-4
15 Sept 2026, 06:50125-35
15 Sept 2026, 05:50160+27
15 Sept 2026, 04:50133first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome5,921,487 · 82.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 202622 October 2026
608 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 608
Measured (UTC)% likedChange
22 Oct 2026, 17:3795no change
12 Oct 2026, 17:3695no change
2 Oct 2026, 17:3595no change
22 Sept 2026, 17:3495no change
15 Sept 2026, 23:5095no change
15 Sept 2026, 22:5095no change
15 Sept 2026, 21:5095no change
15 Sept 2026, 20:5095no change
15 Sept 2026, 19:5095no change
15 Sept 2026, 18:5095no change
15 Sept 2026, 17:5095no change
15 Sept 2026, 16:5095no change
15 Sept 2026, 15:5095no change
15 Sept 2026, 14:5095no change
15 Sept 2026, 13:5095no change
15 Sept 2026, 12:5095no change
15 Sept 2026, 11:5095no change
15 Sept 2026, 10:5095no change
15 Sept 2026, 09:5095no change
15 Sept 2026, 08:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.