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[💖] Ego Acension

[💖] Ego Acension

A Roblox experience owned by Ego Farm Studios.

TycoonENincrementalrebirthpower fantasy

[💖] Ego Acension is a tycoon experience created on 2026-04-02. It currently has 716 players and 16,663,705 lifetime visits. The game holds 29,537 favorites and maintains a 95% like percentage.

Description (written by the developer; not a statement by this register)

⚡ Become insanely powerful 💥 Reach QUINTILLIONS of Ego 🔥 Train Ego 🌍 Unlock powerful zones 🔁 Rebirth for MASSIVE multipliers 👑 Can you reach MAX EGO?

Last updated by the developer 17 Aug 2026, 09:21 UTC.

499
playing (measured 1 Sept 2026, 05:50 UTC)
17,512,136
lifetime visits
95%
liked (28,087 👍 / 1,410 👎)
30,576
favourites (1.7 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

337878607.549910 August 20261 September 2026
251 measurements spanning 22 days, net -79. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 256–959 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 251
Measured (UTC)PlayersChange
1 Sept 2026, 05:50499+36
1 Sept 2026, 04:50463+7
1 Sept 2026, 03:50456-9
1 Sept 2026, 02:50465+40
1 Sept 2026, 01:50425+12
1 Sept 2026, 00:50413-42
31 Aug 2026, 23:50455+12
31 Aug 2026, 22:50443+47
31 Aug 2026, 21:50396-21
31 Aug 2026, 20:50417+5
31 Aug 2026, 19:50412-38
31 Aug 2026, 18:50450-9
31 Aug 2026, 17:50459-20
31 Aug 2026, 16:50479-9
31 Aug 2026, 15:50488-52
31 Aug 2026, 14:50540+15
31 Aug 2026, 13:50525-19
31 Aug 2026, 12:50544+1
31 Aug 2026, 11:50543+1
31 Aug 2026, 10:50542first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome5,465,662 · 88.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9513 August 20261 September 2026
252 measurements spanning 19 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 252
Measured (UTC)% likedChange
1 Sept 2026, 05:5095no change
1 Sept 2026, 04:5095no change
1 Sept 2026, 03:5095no change
1 Sept 2026, 02:5095no change
1 Sept 2026, 01:5095no change
1 Sept 2026, 00:5095no change
31 Aug 2026, 23:5095no change
31 Aug 2026, 22:5095no change
31 Aug 2026, 21:5095no change
31 Aug 2026, 20:5095no change
31 Aug 2026, 19:5095no change
31 Aug 2026, 18:5095no change
31 Aug 2026, 17:5095no change
31 Aug 2026, 16:5095no change
31 Aug 2026, 15:5095no change
31 Aug 2026, 14:5095no change
31 Aug 2026, 13:5095no change
31 Aug 2026, 12:5095no change
31 Aug 2026, 11:5095no change
31 Aug 2026, 10:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.