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[💖] Ego Acension

[💖] Ego Acension

A Roblox experience owned by Ego Farm Studios.

TycoonENincrementalrebirthpower fantasy

[💖] Ego Acension is a tycoon experience created on 2026-04-02. It currently has 716 players and 16,663,705 lifetime visits. The game holds 29,537 favorites and maintains a 95% like percentage.

Description (written by the developer; not a statement by this register)

⚡ Become insanely powerful 💥 Reach QUINTILLIONS of Ego 🔥 Train Ego 🌍 Unlock powerful zones 🔁 Rebirth for MASSIVE multipliers 👑 Can you reach MAX EGO?

Last updated by the developer 14 Sept 2026, 20:31 UTC.

98
playing (measured 15 Sept 2026, 23:50 UTC)
17,955,567
lifetime visits
95%
liked (29,194 👍 / 1,542 👎)
33,755
favourites (1.9 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9878444126 August 202615 September 2026
500 measurements spanning 21 days, net -303. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
15 Sept 2026, 23:5098-28
15 Sept 2026, 22:50126+9
15 Sept 2026, 21:50117-4
15 Sept 2026, 20:50121-7
15 Sept 2026, 19:50128-22
15 Sept 2026, 18:50150+1
15 Sept 2026, 17:50149-21
15 Sept 2026, 16:50170+10
15 Sept 2026, 15:50160-17
15 Sept 2026, 14:50177-14
15 Sept 2026, 13:50191+21
15 Sept 2026, 12:50170-23
15 Sept 2026, 11:50193+16
15 Sept 2026, 10:50177+13
15 Sept 2026, 09:50164+36
15 Sept 2026, 08:50128+7
15 Sept 2026, 07:50121-4
15 Sept 2026, 06:50125-35
15 Sept 2026, 05:50160+27
15 Sept 2026, 04:50133first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome5,921,487 · 82.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 202622 October 2026
608 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 608
Measured (UTC)% likedChange
22 Oct 2026, 17:3795no change
12 Oct 2026, 17:3695no change
2 Oct 2026, 17:3595no change
22 Sept 2026, 17:3495no change
15 Sept 2026, 23:5095no change
15 Sept 2026, 22:5095no change
15 Sept 2026, 21:5095no change
15 Sept 2026, 20:5095no change
15 Sept 2026, 19:5095no change
15 Sept 2026, 18:5095no change
15 Sept 2026, 17:5095no change
15 Sept 2026, 16:5095no change
15 Sept 2026, 15:5095no change
15 Sept 2026, 14:5095no change
15 Sept 2026, 13:5095no change
15 Sept 2026, 12:5095no change
15 Sept 2026, 11:5095no change
15 Sept 2026, 10:5095no change
15 Sept 2026, 09:5095no change
15 Sept 2026, 08:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.