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Slap Tower🖐️

Slap Tower🖐️

A Roblox experience owned by RevnxS.

ObbyENobbyrage gameparkour

Description (written by the developer; not a statement by this register)

🔥 CAN YOU REACH THE TOP?! 🔥 Welcome to Slap Tower ✋ — the ultimate rage obby where only the best players survive! 💥 Insane jumps 💥 Troll obstacles 💥 No mercy gameplay One mistake… and you fall ALL THE WAY DOWN 😈 Do you have what it takes to beat the tower? Or will you rage quit? 👀 🏆 Prove your skill ⚡ Beat others 🔥 Become the best 🚧 Updates coming soon with NEW towers, mechanics and surprises! 👍 Like & ⭐ Favorite to support the game!

Last updated by the developer 6 Jun 2026, 20:27 UTC.

0
playing (measured 18 Aug 2026, 21:38 UTC)
2,363
lifetime visits
75%
liked (3 👍 / 1 👎)
3
favourites (1.3 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 21:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Slap
6,000 R$
5000
650 R$
VIP Admin Rank
299 R$
[PERM] Chrono Slap
129 R$
[PERM] RPG
99 R$
Vip
99 R$
[PERM] VoidGlove
99 R$
[PERM] Helicopter Access
99 R$
[PERM] Neon Gun
99 R$
[PERM] Laser Gun
99 R$
Mod Rank Admin
99 R$
[PERM] Rainbow Carpet
99 R$
[PERM] Flying Cloud
79 R$
[PERM] Banana Peel
19 R$
[PERM] Speed Coil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome1,761 · 0.00% win
FirstSlap! · other495 · 0.00% win
You got 1k Cash! · other78 · 0.00% win
You Beat Wall Hop Tower! · progression15 · 0.00% win
First Win! · progression14 · 0.00% win
20 Wins · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.