Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
1 R$ = 3 Blocks πŸ€‘

1 R$ = 3 Blocks πŸ€‘

A Roblox experience owned by Tap GO!.

Sandbox & buildingENblock spawningobbyadmin exploit

Description (written by the developer; not a statement by this register)

⭐️ LIKE THE GAME = FREE ADMIN! ⭐️ Welcome to 1 R$ = 3 Blocks! πŸ€‘ πŸš€ Spawn thousands of blocks and shapes! πŸ€‘ Spend your last robux for super fun blocks! ❔ Unlock rare items and badges! πŸƒ Challenge yourself with thrilling obbies! πŸ”₯ Ready to lag? Join and play now! πŸ”₯ πŸ‘ Like and join the group for rewards! ⭐️

Last updated by the developer 21 Apr 2026, 07:59 UTC.

0
playing (measured 11 Aug 2026, 03:34 UTC)
22,882
lifetime visits
59%
liked (47 πŸ‘ / 32 πŸ‘Ž)
3,212
favourites (140.4 per 1k visits)
2 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Hammer! πŸ”¨
1,499 R$
$499 Donation! πŸ™
499 R$
Magic Carpet! 🌈
149 R$
Gravity Coil! πŸŒ€
99 R$
Speed Coil! ⚑
99 R$
Super Trail! 🌈
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! πŸ‘‹ Β· welcome19,191 Β· 0.00% win
100 Blocks! 🧱 · collection2,183 · 0.00% win
Throne! πŸ‘‘ Β· other1,582 Β· 0.00% win
Finished Insane Obby! 😈 · progression394 · 0.00% win
Clouds! ☁️ · other353 · 0.00% win
500 Blocks! 🧱 · progression244 · 0.00% win
Played with GhostlyParts! πŸ‘¨β€πŸ’» Β· social136 Β· 0.00% win
V.I.P! πŸ’Ž Β· other70 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5916 August 2026 β€” 59 % liked25 September 2026 β€” 59 % liked16 August 202625 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 58–60 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Sept 2026, 09:1859no change
16 Aug 2026, 07:3259first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.