Explore The Backrooms [BETA]
A Roblox experience owned by InfiPlay.
HorrorENbackroomshorrorexploration
Description (written by the developer; not a statement by this register)
You weren't supposed to be here. Nobody is. 🔦 DESCEND THROUGH THE LEVELS Level 0 — Threshold: The yellow maze. Endless halls, humming lights, and the Bacteria lurking somewhere in the gloom. Find the way down. Level 1 — The Courtyard of Windows: A decaying hotel wrapped in glass. Search the rooms for keys, unlock the stairwell floor by floor, and pray you don't meet the shadow that walks these halls — a thing of black fire whose eyes burn red the moment it sees you. When it does… HIDE. Level 2 — Abandoned Utility Halls: A labyrinth of rusted pipes and dead ends, stalked by the ever-smiling Smiler. Slip into the alcoves. Keep moving. Level 3 — Sublimity: ...something is waiting. 👁️ THE ENTITIES HUNT LIKE THEY'RE ALIVE 🤝 SURVIVE TOGETHER ⚙️ GEAR UP The exit is always one more door away. Will you make it out — or become part of the Backrooms? Best played with friends. Best played with the lights off.
Last updated by the developer 28 Jun 2026, 02:20 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Aug 2026, 14:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.