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EXODUS [1.2]

EXODUS [1.2]

A Roblox experience owned by | UP Games |.

SurvivalENzombie survivalhardcorebase building

Description (written by the developer; not a statement by this register)

EXODUS is a hardcore zombie survival game taking place in a quarantined part of North America 5 years after a disease ravaged the population. Gather materials, uncover secrets, and trust no one. Rescue is no longer an option, but you must survive. CONTROLS: Use: Left Mouse Button Alt Use: Right Mouse Button Sprint: Shift Interact: E Quick Loot: Double Click Inventory: Tab Chat: / Building: B RUIN REDUX is still in a very early state, please report any found bugs in the communications server! It can be found under this page or in the groups description. Heavily inspired by: Last Day On Earth (KEFIR) Rust (Facepunch) Trident Survival (skulltrident) Booga Booga (Soybeen) Escape From Tarkov (Battlestate Games)| None of the music in game is mine, it is all sourced from the toolbox. tags (ignore) Survival Booga Booga, Guns, PUBG, Third-Person, Zombie, Infected, Special Zombie, Special Infected, Vehicle, ATV, Truck, Helicopter, Exploration, Adventure, Trident, Fallen, Lone, Escape

Last updated by the developer 10 Aug 2026, 00:46 UTC.

0
playing (measured 13 Aug 2026, 12:01 UTC)
342
lifetime visits
89%
liked (8 👍 / 1 👎)
7
favourites (20.5 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 12:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Sharpshooter · other5 · 0.00% win
Shank · progression1 · 0.00% win
Deforestation · progression0 · 0.00% win
Breaking and Entering · other0 · 0.00% win
First Contact · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.