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Emo City

Emo City

A Roblox experience owned by Dawv.

RoleplayENemoroleplaysafe space

Description (written by the developer; not a statement by this register)

The best emo game! An Emo's dream safe space to Relax and fight their inner demons! Explore Emo City and Have Fun! Thanks For Playing Emo City! This is simply a Roleplay game, not a social hangout

Last updated by the developer 16 May 2026, 23:13 UTC.

0
playing (measured 10 Aug 2026, 15:01 UTC)
9,563
lifetime visits
60%
liked (26 👍 / 17 👎)
955
favourites (99.9 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
200 R$
Magic Carpet
200 R$
VIP
99 R$
Speed Coil
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,607 · 0.00% win
VIP Room · other324 · 0.00% win
The long ladder · progression83 · 0.00% win
Emo Tower · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.517 August 2026 — 60 % liked6 September 2026 — 61 % liked16 September 2026 — 60 % liked17 August 202616 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Sept 2026, 11:1660-1
6 Sept 2026, 11:1561+1
17 Aug 2026, 11:0260first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.