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[bugfix] Rolingo

[bugfix] Rolingo

A Roblox experience owned by the john chronicles.

Description (written by the developer; not a statement by this register)

Play the original lingo before this as i am NOT good with tutorials cro your main goal is to get all the badges game still wip. So . there arent that many all assets by @invalidat1on !! Okay top 10 scariest greenthron moments

Last updated by the developer 5 Sept 2026, 10:42 UTC.

0
playing (measured 6 Sept 2026, 21:23 UTC)
544
lifetime visits
71%
liked (5 👍 / 2 👎)
6
favourites (11.0 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 21:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Starter · progression45 · 50.0% win
The Phonetic · other27 · 50.0% win
The Converse · other15 · 0.00% win
The Removal · other10 · 0.00% win
The Supplement · other10 · 0.00% win
The Scrambled · other9 · 0.00% win
The Shades Of Red · collection9 · 0.00% win
UNKEMPT · other9 · 0.00% win
The Void · other8 · 0.00% win
The Crystalline · collection7 · 0.00% win
The Polychrome · other7 · 0.00% win
The Convoluted · other7 · 0.00% win
The Eternal · other6 · 0.00% win
The Obscure · other6 · 0.00% win
The Stacked · other6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

71837710 September 2026 — 83 % liked20 October 2026 — 71 % liked10 September 202620 October 2026
2 measurements spanning 40 days, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Oct 2026, 18:1871-12
10 Sept 2026, 08:1783first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.