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🌊UPDATE!🌊  Ascension Tappers

🌊UPDATE!🌊 Ascension Tappers

A Roblox experience owned by Snatch Games.

Clicker & idleENclickeridlepet collection

Description (written by the developer; not a statement by this register)

🌊 Ascension Tappers Ascend to unimaginable power with every tap! 🚀 Tap, upgrade, and unlock a universe of possibilities in this ultimate clicker experience. With each click, you rise through the ranks, collecting rare pets, earning powerful upgrades, and unlocking epic worlds. Your journey to greatness is only limited by how hard you tap! 💥 Massive upgrades 🐾 Rare pets to collect 🌍 Explore multiple worlds 🏆 Climb the leaderboards Join our Snatch Games Group Here ! (https://www.roblox.com/communities/605927982/Snatch-Games#!/about) for the latest updates, events, and to share your progress with other legends! 💬 Can you reach the top and become the ultimate Ascension Tapper? Tap your way to victory now! 🔥

Last updated by the developer 14 Jul 2026, 06:02 UTC.

0
playing (measured 10 Aug 2026, 22:19 UTC)
34,304
lifetime visits
95%
liked (1,179 👍 / 61 👎)
711
favourites (20.7 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Hunter!
1,699 R$
Unlimited rebirths
799 R$
Octuple hatch
599 R$
Magic eggs
499 R$
fast hatch
249 R$
+2 pets equipped
249 R$
VIP
199 R$
Double taps
199 R$
Double rebirths
199 R$
+1 pet equipped
149 R$
+100 storage
99 R$
Auto hatch
99 R$
Teleport
99 R$
Auto rebirth
79 R$
Fast auto tap
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Desert Zone · progression4,108 · 0.00% win
Arctic Zone · progression2,140 · 0.00% win
Jungle Zone · progression1,730 · 0.00% win
Beach Zone · progression1,489 · 0.00% win
Farm zone · progression1,425 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9516 August 2026 — 95 % liked25 October 2026 — 95 % liked16 August 202625 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 04:0595no change
16 Aug 2026, 02:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.