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[DUST+] cool soul ops boss rush reborn

[DUST+] cool soul ops boss rush reborn

A Roblox experience owned by cooltdspro games.

Fighting & PvPENboss rushsansundertale

Description (written by the developer; not a statement by this register)

cool soul ops boss rush but better original: https://www.roblox.com/games/112100576508350/COOL-SOUL-OPS-BOSS-RUSH#!/about tags: undertale, soul ops, soul ops boss rush, boss rush, sans, csobrr, csobr:r, csobr

Last updated by the developer 30 Aug 2026, 14:58 UTC.

0
playing (measured 31 Aug 2026, 17:47 UTC)
972
lifetime visits
60%
liked (18 👍 / 12 👎)
23
favourites (23.7 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
31 Aug 2026, 17:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

0.001% pacifist sans
99 R$
XP SANS
87 R$
Donation
67 R$
Donation 2
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Easiest Enemy · other161 · 12.5% win
The Edgy One · other89 · 12.5% win
THE OUTER ONE · other79 · 12.5% win
Something NEW! · welcome77 · 12.5% win
Assured Prey · other68 · 12.5% win
error code 67 · other66 · 12.5% win
The Wikipedia Incident · secret65 · 12.5% win
LETHAL DEAL · other50 · 12.5% win
wawa · other48 · 12.5% win
Beyond A Simple Murder · progression35 · 12.5% win
WC · other30 · 25.0% win
killer jpg owned · collection24 · 0.00% win
oct 8 training 1 · other23 · 0.00% win
SEALED DEAL. · other23 · 12.5% win
jack 'o sans assist · other22 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

56605831 August 2026 — 56 % liked30 September 2026 — 59 % liked10 October 2026 — 59 % liked20 October 2026 — 58 % liked30 October 2026 — 60 % liked31 August 202630 October 2026
5 measurements spanning 60 days, net +4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Oct 2026, 17:4960+2
20 Oct 2026, 17:4958-1
10 Oct 2026, 17:4959no change
30 Sept 2026, 17:4959+3
31 Aug 2026, 17:4756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.