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EVADE For LUCKY BLOCKS

EVADE For LUCKY BLOCKS

A Roblox experience owned by Chicken Brainrot Games.

SurvivalENlucky blockshorror survivalbrainrot meme

EVADE For LUCKY BLOCKS is a survival experience created on 2026-04-03. The game has recorded 668,327 lifetime visits and 1,308 favorites. Current player count is zero. The title holds an 85% like percentage. Players enter a castle to break blocks, avoid monsters, and catch Brainrots for cash upgrades.

Description (written by the developer; not a statement by this register)

Welcome to Survive Castle For BRAINROTS! HOW TO PLAY: 🏰 Enter the castle and break Lucky Blocks! 👾 Avoid the monster on each floor! 🥚 Catch Brainrots to earn cash! 💰 Upgrade your pickaxe to reach higher floors! 👍 Like the game and join the group!

Last updated by the developer 27 Jun 2026, 00:07 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
668,327
lifetime visits
85%
liked (735 👍 / 128 👎)
1,321
favourites (2.0 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:372first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect
299 R$
2x Cash
199 R$
Speed Coil
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

LOL · other439,138 · 100.0% win
CASTLE · other439,121 · 100.0% win
BRAINROT · other439,088 · 100.0% win
SURVIVE · other438,979 · 100.0% win
LOVE · other438,939 · 100.0% win
I · other438,877 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked13 October 2026 — 85 % liked14 August 202613 October 2026
5 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 22:0485no change
23 Sept 2026, 22:0285no change
13 Sept 2026, 20:5285no change
3 Sept 2026, 20:4885no change
14 Aug 2026, 18:4785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.