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⚔️ 1.8 Arena

⚔️ 1.8 Arena

A Roblox experience owned by 3 grams of helium.

Fighting & PvPENPvPMinecraftArena

⚔️ 1.8 Arena is a fighting pvp experience on Roblox, created in 2026, with over 32.4 million lifetime visits. It records 1,157 playing now, a like rating of 66%, over 1.4 million favourites.

Description (written by the developer; not a statement by this register)

⚠️ THIS IS NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.⚠️ ⚔️Fast paced 1-on-1 combat 🌍Level up and climb the ranks in the global leaderboards 🏹Planned modes: Basic Duel, Bed Fight, Boxing Duel 👍Like & favorite for future updates! Press ALT to lock/unlock your mouse cursor on PC Autoclicking and exploiting of any kind will result in a permanent ban. IMPORTANT: NO ASSETS ARE TAKEN FROM MINECRAFT OR MOJANG

Last updated by the developer 9 Sept 2026, 22:46 UTC.

224
playing (measured 28 Oct 2026, 09:50 UTC)
33,498,863
lifetime visits
66%
liked (15,450 👍 / 7,951 👎)
1,491,315
favourites (44.5 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1201,3587392247 October 202628 October 2026
500 measurements spanning 21 days, net -768. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
28 Oct 2026, 09:50224-21
28 Oct 2026, 08:50245+79
28 Oct 2026, 07:50166-5
28 Oct 2026, 06:50171+51
28 Oct 2026, 05:50120-20
28 Oct 2026, 04:50140-6
28 Oct 2026, 03:50146-36
28 Oct 2026, 02:50182-5
28 Oct 2026, 01:50187-44
28 Oct 2026, 00:50231-12
27 Oct 2026, 23:50243-28
27 Oct 2026, 22:50271+17
27 Oct 2026, 21:50254-27
27 Oct 2026, 20:50281-17
27 Oct 2026, 19:50298-47
27 Oct 2026, 18:50345-6
27 Oct 2026, 17:50351no change
27 Oct 2026, 16:50351-11
27 Oct 2026, 15:50362+26
27 Oct 2026, 14:50336first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP+
349 R$
MVP
199 R$
Custom Skin
149 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,719,331 · 78.9% win
Mythic Pull · collection685 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

656665.513 August 202628 October 2026
1617 measurements spanning 76 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1617
Measured (UTC)% likedChange
28 Oct 2026, 09:5066no change
28 Oct 2026, 08:5066no change
28 Oct 2026, 07:5066no change
28 Oct 2026, 06:5066no change
28 Oct 2026, 05:5066no change
28 Oct 2026, 04:5066no change
28 Oct 2026, 03:5066no change
28 Oct 2026, 02:5066no change
28 Oct 2026, 01:5066no change
28 Oct 2026, 00:5066no change
27 Oct 2026, 23:5066no change
27 Oct 2026, 22:5066no change
27 Oct 2026, 21:5066no change
27 Oct 2026, 20:5066no change
27 Oct 2026, 19:5066no change
27 Oct 2026, 18:5066no change
27 Oct 2026, 17:5066no change
27 Oct 2026, 16:5066no change
27 Oct 2026, 15:5066no change
27 Oct 2026, 14:5066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.