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⚔️ 1.8 Arena

⚔️ 1.8 Arena

A Roblox experience owned by 3 grams of helium.

Fighting & PvPENPvPMinecraftArena

⚔️ 1.8 Arena is a fighting-pvp experience created on 2026-04-03. It currently has 1406 players. The game has 23697570 lifetime visits, 1088669 favorites, and a 65% like percentage.

Description (written by the developer; not a statement by this register)

⚠️ THIS IS NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT.⚠️ ⚔️Fast paced 1-on-1 combat 🌍Level up and climb the ranks in the global leaderboards 🏹Planned modes: Basic Duel, Bed Fight, Boxing Duel 👍Like & favorite for future updates! Press ALT to lock/unlock your mouse cursor on PC Autoclicking and exploiting of any kind will result in a permanent ban. IMPORTANT: NO ASSETS ARE TAKEN FROM MINECRAFT OR MOJANG

Last updated by the developer 18 Aug 2026, 01:16 UTC.

435
playing (measured 25 Aug 2026, 04:50 UTC)
25,038,181
lifetime visits
65%
liked (12,202 👍 / 6,432 👎)
1,158,178
favourites (46.3 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3561,381868.543510 August 202625 August 2026
82 measurements spanning 15 days, net -802. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 202–1,535 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 82
Measured (UTC)PlayersChange
25 Aug 2026, 04:50435-9
25 Aug 2026, 03:50444-39
25 Aug 2026, 02:50483-111
25 Aug 2026, 01:50594-53
25 Aug 2026, 00:50647-8
24 Aug 2026, 23:50655-46
24 Aug 2026, 22:50701-52
24 Aug 2026, 21:50753+34
24 Aug 2026, 20:50719-146
24 Aug 2026, 19:50865-46
24 Aug 2026, 18:50911+26
24 Aug 2026, 17:50885-96
24 Aug 2026, 16:50981+54
24 Aug 2026, 15:50927-18
24 Aug 2026, 14:50945+25
24 Aug 2026, 13:50920+46
24 Aug 2026, 12:50874+71
24 Aug 2026, 11:50803-3
24 Aug 2026, 10:50806+98
24 Aug 2026, 09:50708first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

MVP+
349 R$
MVP
199 R$
Custom Skin
149 R$
VIP
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome9,600,995 · 100.0% win
Mythic Pull · collection433 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6513 August 202625 August 2026
83 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 83
Measured (UTC)% likedChange
25 Aug 2026, 04:5065no change
25 Aug 2026, 03:5065no change
25 Aug 2026, 02:5065no change
25 Aug 2026, 01:5065no change
25 Aug 2026, 00:5065no change
24 Aug 2026, 23:5065no change
24 Aug 2026, 22:5065no change
24 Aug 2026, 21:5065no change
24 Aug 2026, 20:5065no change
24 Aug 2026, 19:5065no change
24 Aug 2026, 18:5065no change
24 Aug 2026, 17:5065no change
24 Aug 2026, 16:5065no change
24 Aug 2026, 15:5065no change
24 Aug 2026, 14:5065no change
24 Aug 2026, 13:5065no change
24 Aug 2026, 12:5065no change
24 Aug 2026, 11:5065no change
24 Aug 2026, 10:5065no change
24 Aug 2026, 09:5065first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.