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Aurox [STUDIO]

Aurox [STUDIO]

A Roblox experience owned by Aurox Development.

Social & hangoutENretrosocialavatar_customization

Description (written by the developer; not a statement by this register)

Aurox [Alpha] is a modern reimagining of an older ROBLOX era, Play or create games; Customise your avatar; Trade with other users. Aurox is currently in VERY early alpha so expect bugs! I'll do my best to weed them all out asap, thank you! Aurox was made by: https://www.roblox.com/users/4978697496/profile TAGS: Vorton, RetroStudio, Variant, ROLU!, Classic Roblox, Roblox in Roblox, Rowind, GoingTo2014, Old Roblox

Last updated by the developer 20 Aug 2026, 20:15 UTC.

4
playing (measured 20 Aug 2026, 21:17 UTC)
24,979
lifetime visits
70%
liked (141 👍 / 60 👎)
624
favourites (25.0 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 21:174first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Lifetime Aurox Plus
799 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome5,204 · 53.8% win
OG · other1,521 · 24.9% win
Collector · collection332 · 0.00% win
Wealthy · collection100 · 0.50% win
Blackthorn Liberator · other84 · 1.4% win
Popular · other64 · 0.00% win
Patron37 · 0.00% win
Pumpkin Picker · other28 · 0.00% win
Reckoning · other23 · 0.00% win
Early Supporter · other22 · 0.00% win
Millionaire · collection4 · 0.00% win
Veteran · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

70767320 August 2026 — 76 % liked30 August 2026 — 73 % liked9 September 2026 — 75 % liked19 September 2026 — 75 % liked29 September 2026 — 74 % liked9 October 2026 — 74 % liked19 October 2026 — 70 % liked20 August 202619 October 2026
7 measurements spanning 60 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 21:2070-4
9 Oct 2026, 21:1974no change
29 Sept 2026, 21:1974-1
19 Sept 2026, 21:1975no change
9 Sept 2026, 21:1875+2
30 Aug 2026, 21:1873-3
20 Aug 2026, 21:1776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.