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Troll a Brainrot 😂

Troll a Brainrot 😂

A Roblox experience owned by Tween Studios.

SimulatorENbrainrot memesprankpet collection

Troll a Brainrot 😂 is a simulator experience created on 2026-04-03. It has 150 concurrent players, 6,924,899 lifetime visits, a 71% like percentage, and 11,174 favorites.

Description (written by the developer; not a statement by this register)

UPDATES EVERY WEEK! 👍Upvote for codes! New code at 100 Likes!👍 🎭 Prank brainrots and run before they catch you! 🏃 Sprint back to your base when they chase you! ✅ Escape to keep Brainrots! 💸 Collect Brainrots To Earn Cash! ⚡Level up to run faster! 🏠 Bigger brainrots are harder to prank but rarer!! 💤 Your Brainrots earns Cash offline! Tags: Brainrot, Brainrot Memes, Memes, Troll, Cute, Monsters, Friends, Fun, Speed, Fast, Collect, Pets, Rainbow, Colorful, Rebirth, Stars, Raiding, Friends, Simulator, Tycoon, Lucky Block, Prank

Last updated by the developer 21 Aug 2026, 14:59 UTC.

46
playing (measured 21 Aug 2026, 20:54 UTC)
7,007,716
lifetime visits
71%
liked (643 👍 / 268 👎)
11,535
favourites (1.6 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

461268610 August 2026 — 126 players21 August 2026 — 46 players10 August 202621 August 2026
2 measurements spanning 11 days, net -80. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 34–138 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5446-80
10 Aug 2026, 15:04126first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Mutation
149 R$
x2 Luck
149 R$
x2 Cash
149 R$
Speed Boost
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,686,296 · 100.0% win
Completed OP quest! · progression86,769 · 5.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7113 August 2026 — 71 % liked21 August 2026 — 71 % liked23 August 2026 — 71 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 23:0671no change
21 Aug 2026, 20:5471no change
13 Aug 2026, 23:0571first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.