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Rusty Ship [ALPHA]

Rusty Ship [ALPHA]

A Roblox experience owned by The Destructible Group.

SimulatorENsurvivalvehicle managementinspired by Rusty Plane

Description (written by the developer; not a statement by this register)

The salt water taste bad... Don’t let the ship run out of fuel and keep it moving! Update Log: Added a brand new class that lets you INSTANTLY refuel the ship! Game inspired by: Rusty Plane. Like And Favorite the game! For more updates!

Last updated by the developer 19 May 2026, 10:39 UTC.

0
playing (measured 17 Aug 2026, 15:30 UTC)
1,052
lifetime visits
80%
liked (8 👍 / 2 👎)
8
favourites (7.6 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
17 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
100 R$
Double Coins
80 R$
Custom Radio Songs
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Test Rusty Ship! · welcome463 · 0.00% win
Easy 100 Meters · progression136 · 0.00% win
Play Test The Game! · welcome73 · 0.00% win
Medium 100 Meters · progression37 · 0.00% win
Easy 250 Meters · progression34 · 0.00% win
Easy 500 Meters · progression22 · 0.00% win
100 Meters Hard Mode · progression14 · 0.00% win
Medium 250 Meters · progression12 · 0.00% win
250 Meters Hard Mode · progression11 · 0.00% win
Easy 1000 Meters · progression10 · 0.00% win
500 Meters Hard Mode · progression2 · 0.00% win
Medium 500 Meters · progression0 · 0.00% win
Medium 1000 Meters · progression0 · 0.00% win
1000 Meters Hard Mode · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.