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ANIME VOXEL FIGHTERS

ANIME VOXEL FIGHTERS

A Roblox experience owned by "CL GAMES".

Fighting & PvPENanimepvpboss fights

Description (written by the developer; not a statement by this register)

⚔️ WELCOME TO VOXEL FIGHTERS! ⚔️ Enter a massive anime-inspired voxel world filled with powerful enemies, legendary heroes, and gigantic bosses! 🔥 Fight waves of enemies 🦸 Collect and unlock powerful heroes 💪 Train your Strength and Chakra ⚔️ Battle other players in PvP 👹 Challenge massive world bosses 🗺️ Explore new areas and become stronger 🏆 Build the ultimate team and prove you are the strongest fighter! Gather your heroes, increase your power, and begin your journey to the top! ⭐ Like the game and join the group for future updates!

Last updated by the developer 24 Jul 2026, 21:55 UTC.

1
playing (measured 10 Aug 2026, 20:36 UTC)
135,014
lifetime visits
90%
liked (1,401 👍 / 158 👎)
1,839
favourites (13.6 per 1k visits)
3 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:362first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
799 R$
VIP
699 R$
+1 Hero Slot
549 R$
Double Coins
499 R$
Safe Train
299 R$
2x Chakra Training
249 R$
2x Strength Training
249 R$
2x Agility Training
249 R$
2x Acrobatics Training
249 R$
Fast Travel
199 R$
Auto Collect
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:3090no change
15 Aug 2026, 08:2390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.