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Steal a Hallowino

Steal a Hallowino

A Roblox experience owned by Pepper/s Studios.

RoleplayENHalloweenSteal-a-brainrotFusion/Crafting

Description (written by the developer; not a statement by this register)

🎃 Steal a Hallowino 🧠 Enter a spooky world where chaos, candy, and brainrots collide! In Steal a Hallowino, your goal is simple… steal, fuse, and craft the ultimate brainrots 👀 🧠 Steal Brainrots – Sneak around and grab brainrots from other players ⚗️ Fuse & Craft – Combine brainrots to create stronger, crazier ones 🎃 Upgrade Your Collection – Build the most powerful and rare Hallowinos 👻 Outplay Others – Protect your stash while stealing theirs! This is a fan-made experience inspired by steal-a-brainrot style games, with a Halloween twist! 🔥 Can you become the ultimate brainrot thief?

Last updated by the developer 9 Aug 2026, 23:25 UTC.

0
playing (measured 11 Aug 2026, 14:20 UTC)
201,165
lifetime visits
87%
liked (161 👍 / 25 👎)
940
favourites (4.7 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

12k
1,500 R$
admin panel
1,000 R$
vip
299 R$
2x money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

868786.515 August 2026 — 86 % liked14 October 2026 — 87 % liked15 August 202614 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 08:5287+1
15 Aug 2026, 04:3186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.