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[HUGE] Waste Time for Lucky Blocks

[HUGE] Waste Time for Lucky Blocks

A Roblox experience owned by Waste Time Group.

SimulatorENlucky blocksbrainrotrebirth

Waste Time for Lucky Blocks is a simulator experience created on April 4, 2026. The game has recorded 814,326 lifetime visits and 80,127 favorites. It maintains a 94 percent like percentage. Currently, zero users are playing. The title features mechanics involving time management, lucky blocks, and rebirth upgrades within the simulator genre.

Description (written by the developer; not a statement by this register)

🎊 Welcome to Waste Time for Lucky Blocks 🎉 NEW UPDATE 1 ✅ 18 New Brainrots! ✅ 9 Brainrot God Added ✅ 9 Huge Brainrot Added ✅ 7 New Lucky Blocks ✅ Rebirth Upgrade cap has been increased ❓ How to play❓ ⌚ Waste time 📦 Buy lucky blocks using your time 💥 Unbox it to get awesome Brainrots! 🔁 Rebirth for MASSIVE multipliers 👑 UNLOCK MAX AURA 🔥🔥🔥 Similar concept game: ⏳Waste Time | Aura Ascension | Escape Floor is Lava for Brainrots | Waste Time for Brainrots

Last updated by the developer 3 Aug 2026, 23:29 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
814,326
lifetime visits
94%
liked (2,931 👍 / 194 👎)
80,291
favourites (98.6 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pro Pack
49 R$
V.I.P Member
49 R$
Starter Pack
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Waste Time for Lucky Blocks · welcome573,884 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 17:1594no change
14 Aug 2026, 17:0894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.