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Way to the End [Beta]

Way to the End [Beta]

A Roblox experience owned by GiTcHeD Games.

ObbyENendless runnerparkourobby

Description (written by the developer; not a statement by this register)

🚀Way to the End! Run forever on endless platforms! 🏃‍♂️💨 Dodge random crazy events, get chased, explore obby structures! How far can YOU go? Climb the leaderboard and become the ultimate parkour champion! 🏆✨

Last updated by the developer 13 Apr 2026, 14:26 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
39,718
lifetime visits
46%
liked (32 👍 / 38 👎)
2,510
favourites (63.2 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Your journey started! · welcome30,581 · 0.00% win
You reached stage 50! · progression16,863 · 0.00% win
You reached stage 100! · progression12,228 · 0.00% win
You Reached stage 500! · progression1,868 · 0.00% win
no jump :) · other1,039 · 0.00% win
You Reached Stage 1000! · progression566 · 0.00% win
You completed an esay parkour island · progression548 · 0.00% win
You completed a big island parkour! · progression494 · 0.00% win
You beat a random parkour! · progression313 · 0.00% win
You completed logland! · progression174 · 0.00% win
You completed an easy construction site! · progression79 · 0.00% win
You completed a hard parkour island! · progression53 · 0.00% win
You completed a maze! · progression50 · 0.00% win
You completed a hard parkour! · progression48 · 0.00% win
You completed ghost parkour! · progression34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.