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⚔️ Sword Ascension⚔️ (NEW!!)

⚔️ Sword Ascension⚔️ (NEW!!)

A Roblox experience owned by BrainwashStudios.

SimulatorENaura farmingsword progressionrank-based dominance

Description (written by the developer; not a statement by this register)

⚔️ SWORD ASCENSION ⚔️ Welcome to a game where you cultivate THE BLADE 🗡️ and your AURA! ✨ The more you grind, the higher you rank up! 📈 Unlock legendary swords ⚔️ and crazy Auras that come packed with heavy songs 🎵 and insane animations! 🎬🔥 🤑 GRIND: Farm up to unlock Tiers of insane Swords and Auras! 💸💎🎁 ⬆️⚡️ DOMINATE: If your rank is the highest, your sword gets BIGGER 📏 BECOME the strongest in the server while everyone else fades out! 🤫 Let them know who's on top! 👑🏆 🔄 REBIRTH: Hit a rebirth to boost your multiplier and get back to the top even faster! 🚀🌪️🔥 😎 FLEX: Every new rank comes with custom animations and auras that actually look good! ✨🎨💎 Credits : Shanitixy - Founder 2fifty_w - vfx artist TAGS: #aura #aurafarm #sword #blade #bigsword #rankup #grind #top #bestplayer #simulator #music #vfx #legendary #flex #hype #sigma #swordrng #win #op #goat #clicker #power #strength #leveling #rebirth #multiplier #animation #custom #rare #mythic #godly #

Last updated by the developer 8 Jul 2026, 09:40 UTC.

0
playing (measured 10 Aug 2026, 23:37 UTC)
99,833
lifetime visits
87%
liked (622 👍 / 90 👎)
598
favourites (6.0 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fallen Angel
499 R$
Gaia
299 R$
DUAL WIELD
199 R$
VIP
199 R$
Satanic Runestone
149 R$
StarterPack
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 11:1887no change
15 Aug 2026, 11:0687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.