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+1 Speed vs Lawnmower πŸŒ±πŸ’¨

+1 Speed vs Lawnmower πŸŒ±πŸ’¨

A Roblox experience owned by BlueHorizon Games.

ObbyENobstacle avoidanceaura upgradesspeed mechanics

+1 Speed vs Lawnmower πŸŒ±πŸ’¨ is an obby experience created on 2026-04-04. The game has recorded 1,582,122 lifetime visits and currently has 1 player online. It holds 3,448 favorites and maintains a 94% like percentage.

Description (written by the developer; not a statement by this register)

🌱 LAWNMOWER INCOMING β€” RUN FOR YOUR LIFE! πŸšœπŸ’¨ What’s happening: ⚑ Sprint like crazy before the mower catches you! πŸƒ Dodge random obstacles and snatch Trophies! πŸš€ Increase your steps and become even faster! πŸ”₯ Unlock Auras for insane speed multipliers! πŸ‘ Like & Don’t forget to Favorite FOR FREE REWARDS! ⭐

Last updated by the developer 11 Jul 2026, 23:57 UTC.

1
playing (measured 10 Aug 2026, 14:46 UTC)
1,582,122
lifetime visits
94%
liked (4,550 πŸ‘ / 267 πŸ‘Ž)
3,458
favourites (2.2 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Omega Bundle
699 R$
OP Treadmill
599 R$
Mega VIP Treadmill
399 R$
Infinite Revives
249 R$
Ultra VIP Treadmill
199 R$
Super VIP Treadmill
129 R$
2x Speed
99 R$
VIP Treadmill
69 R$
4x Steps
59 R$
Double Jump
39 R$
2x Trophies
39 R$
2x Steps
39 R$
Auto Hatch
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome869,373 Β· 32.0% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 β€” 94 % liked24 August 2026 β€” 94 % liked3 September 2026 β€” 94 % liked13 September 2026 β€” 94 % liked23 September 2026 β€” 94 % liked3 October 2026 β€” 94 % liked14 August 20263 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 14:2294no change
23 Sept 2026, 14:2194no change
13 Sept 2026, 14:0794no change
3 Sept 2026, 14:0694no change
24 Aug 2026, 11:4894no change
14 Aug 2026, 11:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.