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Hoopville

Hoopville

A Roblox experience owned by CFN Network.

Last updated by the developer 9 Aug 2026, 21:24 UTC.

0
playing (measured 12 Aug 2026, 01:19 UTC)
7,971
lifetime visits
75%
liked (40 👍 / 13 👎)
73
favourites (9.2 per 1k visits)
4 April 2026
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Early Access
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Hoopville Beta-Tester · other3,023 · 100.0% win
Hoopville Tester · other33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757417 August 2026 — 73 % liked27 August 2026 — 75 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:0775+2
17 Aug 2026, 14:0573first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.