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[RELEASE]Hide Or Die For Brainrots!

[RELEASE]Hide Or Die For Brainrots!

A Roblox experience owned by Z Labs Studio.

SurvivalENhorde survivalprogression economymeme culture

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Hide Or Die For Brainrots! 👍 Like the game and join the group 🕹️ HOW TO PLAY: 🏃 SURVIVE TUNG TUNG: Use the slopes to hide and escape TungTungTung Sahur! If he spots you, it's game over… 🌀 GRAB THE BRAINROT: Venture into the progression zone to collect Brainrot items. The further you go, the better the rewards! 🏠 SECURE THE LOOT: Bring them back to your base to generate massive Cash 💸. ⚡ UPGRADE: Buy Speed boosts, upgrade your Brainrots to earn more, and become unstoppable. ⚔️ PVP & TROLL: Buy special items to fight other players

Last updated by the developer 29 Jul 2026, 08:39 UTC.

0
playing (measured 15 Aug 2026, 14:04 UTC)
11,765
lifetime visits
59%
liked (44 👍 / 30 👎)
52
favourites (4.4 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$
x2 Money
59 R$
x2 Speed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

596059.516 August 2026 — 60 % liked5 October 2026 — 59 % liked16 August 20265 October 2026
2 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–60 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Oct 2026, 22:0859-1
16 Aug 2026, 21:3560first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.