Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Watch Satisfying Videos

Watch Satisfying Videos

A Roblox experience owned by ASMR Watch.

OtherENsatisfying videosslimeasmr

Watch Satisfying Videos is an 'other' genre Roblox experience created on 2026-04-04. It currently has 409 players. The game has accumulated 17,509,329 lifetime visits and 1,503,996 favorites. User engagement metrics show a 92% like percentage. The experience focuses on video viewing content.

Description (written by the developer; not a statement by this register)

🎬✨ Welcome to Watch Satisfying Videos! ✨🎬 Sit back, relax, and enjoy endless satisfying videos! 🍿😄 Choose from a huge mix of fun clips, colorful animations, oddly satisfying moments, slime videos, ASMR, funny content, and more! 🌈🌀✨ 🛋️ Grab a seat 📺 Pick your favorite video 🎉 Discover new satisfying clips every time you play! Perfect for relaxing, chilling, and having fun in Roblox! 💖 ⭐ Like & Favorite the game to support us! 🔔 New videos added often!

Last updated by the developer 26 Jun 2026, 19:16 UTC.

206
playing (measured 25 Aug 2026, 04:50 UTC)
18,047,623
lifetime visits
92%
liked (29,034 👍 / 2,539 👎)
1,546,958
favourites (85.7 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

17146531820610 August 202625 August 2026
82 measurements spanning 15 days, net -119. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 127–509 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 82
Measured (UTC)PlayersChange
25 Aug 2026, 04:50206-1
25 Aug 2026, 03:50207-67
25 Aug 2026, 02:50274-18
25 Aug 2026, 01:50292-52
25 Aug 2026, 00:50344-9
24 Aug 2026, 23:50353+19
24 Aug 2026, 22:50334+21
24 Aug 2026, 21:50313+45
24 Aug 2026, 20:50268-28
24 Aug 2026, 19:50296+28
24 Aug 2026, 18:50268-6
24 Aug 2026, 17:50274+17
24 Aug 2026, 16:50257-28
24 Aug 2026, 15:50285-57
24 Aug 2026, 14:50342+36
24 Aug 2026, 13:50306+3
24 Aug 2026, 12:50303-11
24 Aug 2026, 11:50314+64
24 Aug 2026, 10:50250+16
24 Aug 2026, 09:50234first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome8,444,831 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 202625 August 2026
83 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 83
Measured (UTC)% likedChange
25 Aug 2026, 04:5092no change
25 Aug 2026, 03:5092no change
25 Aug 2026, 02:5092no change
25 Aug 2026, 01:5092no change
25 Aug 2026, 00:5092no change
24 Aug 2026, 23:5092no change
24 Aug 2026, 22:5092no change
24 Aug 2026, 21:5092no change
24 Aug 2026, 20:5092no change
24 Aug 2026, 19:5092no change
24 Aug 2026, 18:5092no change
24 Aug 2026, 17:5092no change
24 Aug 2026, 16:5092no change
24 Aug 2026, 15:5092no change
24 Aug 2026, 14:5092no change
24 Aug 2026, 13:5092no change
24 Aug 2026, 12:5092no change
24 Aug 2026, 11:5092no change
24 Aug 2026, 10:5092no change
24 Aug 2026, 09:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.