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Get Big or Get Stomped!

Get Big or Get Stomped!

A Roblox experience owned by Shiny Gem Studios.

SimulatorENgrowth mechanicarena combatleaderboards

Description (written by the developer; not a statement by this register)

🏆 GET BIG OR GET STOMPED! 🏆 Welcome to the ultimate arena of growth and power! In this world, size is everything. Do you have what it takes to become the largest giant on the server, or will you end up under someone else's boot? 💥 HOW TO PLAY: GROW: Gain Size automatically every second! The more you play, the bigger you get. STOMP: Use [SPACE] or TAP the UI to unleash a massive shockwave. Crush smaller players to steal their size and climb the ranks! UPGRADE: Spend your hard-earned Size on Speed and Gain multipliers to evolve faster than your rivals. REBIRTH: Reset your size for permanent multipliers and exclusive glowing effects. DOMINATE: Reach the Top 100 on the Global Leaderboards and claim your crown! ✨ PREMIUM FEATURES: 🌈 RAINBOW VIP: Stand out with a glowing, animated name on the leaderboard! 📈 2x GAIN: Double your passive growth and reach Giant status in half the time. 👟 2x SPEED: Outrun your enemies and hunt down targets with lightning speed.

Last updated by the developer 12 Apr 2026, 18:30 UTC.

0
playing (measured 20 Aug 2026, 22:18 UTC)
1,308
lifetime visits
97%
liked (32 👍 / 1 👎)
27
favourites (20.6 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 22:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gain (OP)
49 R$
Rainbow Nametag
39 R$
2x Speed
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9720 August 2026 — 97 % liked30 August 2026 — 97 % liked20 August 202630 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Aug 2026, 22:1997no change
20 Aug 2026, 22:1897first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.