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The Daily Dose

The Daily Dose

A Roblox experience owned by Overhauled TM.

SimulatorENjob simulationpharmacyavatar customization

The Daily Dose is a Roblox simulator experience created on April 4, 2026. It currently has 1,700 players and 2,386,267 lifetime visits. The game holds 61,395 favorites and an 86% like percentage. Players assume the role of a pharmacy technician in a subway station setting, managing prescriptions and customer queues while customizing avatars with earned currency.

Description (written by the developer; not a statement by this register)

Play as a pharmacy technician in a subway station! Dispense medication, verify prescriptions, and manage customer queues. Use your hard-earned cash to customize your avatar and unlock a variety of unique skins. ⚠️ This experience is for entertainment purposes only and is modeled after general pharmacy workflow principles. This experience strictly follows Roblox Community Standards; we do not depict, encourage, or facilitate the abuse of controlled substances. 💖 Created entirely by @Szerpllx as a passion project. Leave a like to show your support!

Last updated by the developer 9 Aug 2026, 00:48 UTC.

17
playing (measured 10 Aug 2026, 21:49 UTC)
2,386,267
lifetime visits
86%
liked (12,551 👍 / 1,965 👎)
62,404
favourites (26.2 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:4916first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Xotic Donation
1,000 R$
Extra Cash & XP
120 R$
Mp3 Player
60 R$
Mug Skin Pack
60 R$
Bigger Mug
60 R$
Extra Customization
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your First Patient · welcome610,295 · 100.0% win
Lightning Sorter · other352,875 · 100.0% win
Hot Streak · other307,083 · 86.7% win
Moving Up · progression200,648 · 57.4% win
Hot Streak II · other141,604 · 40.8% win
Patient Nuance... · other133,158 · 35.8% win
Fully Licensed · other62,573 · 19.3% win
Hot Streak III · progression35,567 · 9.8% win
Aurum Victor · other25,274 · 40.4% win
Mom, I Made It! · progression678 · 0.00% win
Argentarius · other37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:0186no change
14 Aug 2026, 08:0186first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.