The Daily Dose
A Roblox experience owned by Overhauled TM.
SimulatorENjob simulationpharmacyavatar customization
The Daily Dose is a Roblox simulator experience created on April 4, 2026. It currently has 1,700 players and 2,386,267 lifetime visits. The game holds 61,395 favorites and an 86% like percentage. Players assume the role of a pharmacy technician in a subway station setting, managing prescriptions and customer queues while customizing avatars with earned currency.
Description (written by the developer; not a statement by this register)
Play as a pharmacy technician in a subway station! Dispense medication, verify prescriptions, and manage customer queues. Use your hard-earned cash to customize your avatar and unlock a variety of unique skins. ⚠️ This experience is for entertainment purposes only and is modeled after general pharmacy workflow principles. This experience strictly follows Roblox Community Standards; we do not depict, encourage, or facilitate the abuse of controlled substances. 💖 Created entirely by @Szerpllx as a passion project. Leave a like to show your support!
Last updated by the developer 9 Aug 2026, 00:48 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 21:49 | 16 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MinimalMinimum age 0
Descriptors: Fear (Occasional/Mild)
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 12 Nov 2026, 08:07 | 87 | no change |
| 2 Nov 2026, 08:06 | 87 | no change |
| 23 Oct 2026, 08:06 | 87 | no change |
| 13 Oct 2026, 08:05 | 87 | no change |
| 3 Oct 2026, 08:04 | 87 | no change |
| 23 Sept 2026, 08:03 | 87 | no change |
| 13 Sept 2026, 08:03 | 87 | no change |
| 3 Sept 2026, 08:02 | 87 | +1 |
| 24 Aug 2026, 08:01 | 86 | no change |
| 14 Aug 2026, 08:01 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.