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Banana Wars 🐵

Banana Wars 🐵

A Roblox experience owned by locked in at 2:03am.

MinigamesENbridge buildingteam battlemonkey theme

Banana Wars 🐵 is a minigame experience created on 2026-04-04. The game has accumulated 764,815 lifetime visits and holds 2,707 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience. The description indicates gameplay involves teams competing to reach a banana while building bridges and using RPGs.

Description (written by the developer; not a statement by this register)

24 Monkeys fighting for 1 Banana. Which team will win? 🔨 Work together to build a bridge to the Banana before other teams! 💥 Use your RPG to kill others and destroy their bridges ⚡ Upgrade your character with cash 🏆 Win by reaching the Banana first! 🐵 MONKEY 💡 Inspired by Bridge Battles

Last updated by the developer 11 Jul 2026, 11:21 UTC.

0
playing (measured 10 Aug 2026, 20:02 UTC)
764,815
lifetime visits
94%
liked (3,365 👍 / 228 👎)
2,707
favourites (3.5 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

40 Speed
399 R$
30 Blocks
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome426,050 · 100.0% win
Place 10 Blocks · other248,903 · 100.0% win
First Kill · other222,616 · 39.2% win
Place 50 Blocks · other166,731 · 100.0% win
5 Kills · progression151,811 · 31.4% win
Place 100 Blocks · progression139,429 · 94.1% win
First Win · progression125,472 · 23.5% win
10 Kills · other111,323 · 23.5% win
Place 500 Blocks · progression83,940 · 39.2% win
25 Kills · progression69,028 · 15.7% win
Place 1,000 Blocks · progression60,534 · 0.00% win
3 Wins · progression41,566 · 0.00% win
50 Kills · progression38,838 · 0.00% win
Place 2,500 Blocks · progression32,510 · 0.00% win
100 Kills · progression17,975 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:4694no change
24 Aug 2026, 17:4794no change
14 Aug 2026, 17:3894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.