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Banana Wars 🐵

Banana Wars 🐵

A Roblox experience owned by locked in at 2:03am.

MinigamesENbridge buildingteam battlemonkey theme

Banana Wars 🐵 is a minigame experience created on 2026-04-04. The game has accumulated 764,815 lifetime visits and holds 2,707 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience. The description indicates gameplay involves teams competing to reach a banana while building bridges and using RPGs.

Description (written by the developer; not a statement by this register)

24 Monkeys fighting for 1 Banana. Which team will win? 🔨 Work together to build a bridge to the Banana before other teams! 💥 Use your RPG to kill others and destroy their bridges ⚡ Upgrade your character with cash 🏆 Win by reaching the Banana first! 🐵 MONKEY 💡 Inspired by Bridge Battles

Last updated by the developer 11 Jul 2026, 11:21 UTC.

0
playing (measured 10 Aug 2026, 20:02 UTC)
764,815
lifetime visits
94%
liked (3,370 👍 / 231 👎)
2,705
favourites (3.5 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:021first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

40 Speed
399 R$
30 Blocks
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome427,125 · 38.1% win
Place 10 Blocks · other249,694 · 19.0% win
First Kill · other222,850 · 9.5% win
Place 50 Blocks · other167,220 · 9.5% win
5 Kills · progression151,933 · 9.5% win
Place 100 Blocks · progression139,801 · 9.5% win
First Win · progression125,608 · 9.5% win
10 Kills · other111,415 · 19.0% win
Place 500 Blocks · progression84,108 · 9.5% win
25 Kills · progression69,070 · 19.0% win
Place 1,000 Blocks · progression60,645 · 19.0% win
3 Wins · progression41,611 · 0.00% win
50 Kills · progression38,862 · 9.5% win
Place 2,500 Blocks · progression32,564 · 9.5% win
100 Kills · progression17,983 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked3 September 2026 — 94 % liked13 September 2026 — 94 % liked23 September 2026 — 94 % liked3 October 2026 — 94 % liked13 October 2026 — 94 % liked23 October 2026 — 94 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 20:5194no change
13 Oct 2026, 20:5094no change
3 Oct 2026, 20:4994no change
23 Sept 2026, 20:4894no change
13 Sept 2026, 19:5194no change
3 Sept 2026, 19:4694no change
24 Aug 2026, 17:4794no change
14 Aug 2026, 17:3894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.