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๐Ÿƒ[CRAFTING] Brainrot Card Mania

๐Ÿƒ[CRAFTING] Brainrot Card Mania

A Roblox experience owned by Dyslexia's Studio.

TycoonENcard collectiongacha mechanicsbrainrot meme theme

Description (written by the developer; not a statement by this register)

๐Ÿƒ Welcome to Brainrot Card Mania! ๐Ÿ‘ Like the game and join the group for more updates and buffs! CODES: RELEASE, BETA, BRAINROT ๐Ÿ€ Roll for cards and build the ultimate Brainrot collection! Hunt for rare cards, discover special borders, improve your luck and try to collect EVERY card in the game! ๐ŸŽฎ HOW TO PLAY: ๐Ÿƒ Roll and collect Brainrot Cards! โญ Find increasingly rare cards! ๐ŸŒˆ Hunt for rare Borders! ๐Ÿ€ Increase your Luck for better chances! โšก Unlock powerful Passives and progress faster! ๐Ÿ† Complete your collection and climb the Leaderboards! ๐Ÿ’Ž Can you collect every Brainrot Card and become the ultimate collector?

Last updated by the developer 1 Sept 2026, 19:28 UTC.

0
playing (measured 2 Sept 2026, 07:21 UTC)
724
lifetime visits
100%
liked (6 ๐Ÿ‘ / 0 ๐Ÿ‘Ž)
15
favourites (20.7 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
2 Sept 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

Double Luck! ๐Ÿ€โœจ
399 R$
Multi Roll! ๐Ÿ”ฅ
299 R$
VIP! โญ
199 R$
Double XP! โญ
149 R$
Small Luck! ๐Ÿ€
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

WELCOME! ยท welcome366 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

1002 September 2026 โ€” 100 % liked22 September 2026 โ€” 100 % liked2 September 202622 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 99โ€“101 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
22 Sept 2026, 07:22100no change
2 Sept 2026, 07:21100first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.