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Mine for Brainrots! 💎

Mine for Brainrots! 💎

A Roblox experience owned by TroopGames.

SimulatorENminingbrainrotclicker

Description (written by the developer; not a statement by this register)

Use code "LAUNCH" for a GIFT! Next code at 1,000 likes! 👍 Like the game and join our group 👍 How to play: ⛏️ Swing your pickaxe to mine a path! 🗺️ Find hidden Brainrots between the rocks! 💸 Collect Brainrots for cash! 😲 Unlock new SECRET pickaxes! 💥 Upgrade your damage to reach new zones! 🚀 Rebirth for MORE cash and BIGGER mining radius! 👑 Can you reach The Celestial? 👑

Last updated by the developer 9 Aug 2026, 04:11 UTC.

1
playing (measured 11 Aug 2026, 08:08 UTC)
131,778
lifetime visits
93%
liked (587 👍 / 44 👎)
1,310
favourites (9.9 per 1k visits)
4 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Cash
899 R$
VIP [OP!!!]
499 R$
5X Session Reward Speed
139 R$
+25% DAMAGE
119 R$
+25% MINE SPEED
119 R$
2X Session Reward Speed
39 R$
Claim All Brainrots
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mine for Brainrots! · welcome76,797 · 0.00% win
Pickaxe Get! · collection32,276 · 0.00% win
Rebirthed · progression15,489 · 0.00% win
2nd Floor · progression4,193 · 0.00% win
3rd Floor · progression322 · 0.00% win
Celestial · other116 · 0.00% win
Max Level16 · 0.00% win
Max Rebirth · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:3793no change
15 Aug 2026, 08:3593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.