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The Abyssal

The Abyssal

A Roblox experience owned by BlueyTheBatTwin.

HorrorENhorrormazeshort

Description (written by the developer; not a statement by this register)

⚠️WARNING⚠️: FLASHING LIGHT AND LOUD NOISES! ————————————————————————[SHORT ANNOUNCEMENT]: This game will be the New version of The Maze. Mostly because the fact that The Original Horror Game will be not able to update, This game is a little short horror that you are looking for a scare. At the moment we’re currently adding more stuff to the game and more futures. The game will be better than the original game! ————————————————————————This game is also Inspired By The Maze [Owner Named SmartHelper6 / Hyperslica!] ————————————————————————💫 Credits to Santaclausnaught2, TheChaotically, WhatsCPS And Hyperslica! ————————————————————————✅Owner BlueyTheBatTwin_Real!

Last updated by the developer 21 Jun 2026, 13:31 UTC.

0
playing (measured 11 Aug 2026, 19:34 UTC)
586
lifetime visits
90%
liked (9 👍 / 1 👎)
6
favourites (10.2 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome31 · 0.00% win
The Velkris · other19 · 0.00% win
The Dreadmire · secret16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.520 August 2026 — 89 % liked30 September 2026 — 90 % liked20 August 202630 September 2026
2 measurements spanning 41 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 12:0090+1
20 Aug 2026, 21:0389first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.