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[⏳] Pick a Door

[⏳] Pick a Door

A Roblox experience owned by Legion Studios.

HorrorENsurvival horrorbackroomsmultiplayer

Description (written by the developer; not a statement by this register)

🚪 [UPDATE] Pick A Door: Survival Horror 🚪 Can you make it out after choosing a door? Inspired by the viral "Nullslop pick a door" trend, this experience throws you into a disturbing test of luck, survival, and psychological horror. Pick wrong and something is waiting. Pick right and you live to face the next door 👍 LIKE and ⭐ FAVORITE the game for a FREE Toy Gun in-game! 🔫 🔔 Hit the FOLLOW button to get notified about new doors and maps! 🎁 JOIN OUR GROUP for a FREE exclusive item and daily rewards! 🎁 👥 Play with friends — survival is easier in a group (or is it?) 🗺️ NEW maps and doors added EVERY WEEK Can you survive all the doors and escape? Tags: horror, survival, doors, pick a door, scary, monster, backrooms, escape, multiplayer, jumpscare

Last updated by the developer 18 May 2026, 19:33 UTC.

0
playing (measured 10 Aug 2026, 18:32 UTC)
31,870
lifetime visits
38%
liked (39 👍 / 64 👎)
228
favourites (7.2 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Large Donation!
1,000 R$
Lucky Room
129 R$
x2 HP
75 R$
Small Donation
50 R$
x2 Cash
35 R$
Rocket Launcher
15 R$
Speed Coil
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester! · other16,992 · 100.0% win
Lobby Obby! · progression4,276 · 0.00% win
Meet The Owner! · other31 · 0.00% win
Donator! · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3816 August 2026 — 38 % liked26 August 2026 — 38 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 37–39 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 03:4738no change
16 Aug 2026, 03:4738first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.