Hero Havoc RPG [✨ UPDATE! ✨]
A Roblox experience owned by _zStudios.
RacingENanimegachapvp
Hero Havoc RPG [✨ UPDATE! ✨] is a Roblox experience in the racing genre, created on 2019-01-19. It has recorded 13,228,621 lifetime visits and 165,000 favorites. The experience holds a 92% like percentage. Currently, zero users are playing the game.
Description (written by the developer; not a statement by this register)
✨ YOU CAN NOW REROLL YOUR EXTRA EA'S YOU ROLLED ON ANY HERO YOU WANT! ✨ 💎 REDEEM "NEWSHOPS" FOR A WHOLE 700 GEMS, WOWZA! 🎁 Next Gem Code at 55,000 LIKES! Hit like to unlock rewards! 🎁 🌍EXPLORE: Dive into new worlds and unfold the saga of our heroes through thrilling quests! 💫CONQUER: Engage in heroic battles and ascend the leaderboards! ⚔️INNOVATE: Recruit various heroes to clash in the arenas and claim victory throughout the battlegrounds! 🔮SUMMON: Harness the souls collected from battle to call forth legendary heroes! 🦅BOOST YOUR BATTLES: Accelerate your fight with exclusive hero auras! 🤝TEAM UP: Invite friends to join forces, unlock exclusive battleground rewards! 💎ROBLOX PREMIUM PERKS: Enjoy hourly gems with Roblox Premium on Heroic Battlegrounds! 😎LAG-FREE PRIVATE SERVERS: Claim your personal battleground to play seamlessly! 🔄THIS WEEK'S IN-GAME SHOP: https://devforum.roblox.com/t/3011019 Tags: Anime Monster Simulator abilities battle sports mobile pvp pc
Last updated by the developer 6 Jun 2026, 06:38 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:51 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 18:35 | 92 | no change |
| 13 Aug 2026, 18:34 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.