Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Hero Havoc RPG [✨ UPDATE! ✨]

Hero Havoc RPG [✨ UPDATE! ✨]

A Roblox experience owned by _zStudios.

RacingENanimegachapvp

Hero Havoc RPG [✨ UPDATE! ✨] is a Roblox experience in the racing genre, created on 2019-01-19. It has recorded 13,228,621 lifetime visits and 165,000 favorites. The experience holds a 92% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

✨ YOU CAN NOW REROLL YOUR EXTRA EA'S YOU ROLLED ON ANY HERO YOU WANT! ✨ 💎 REDEEM "NEWSHOPS" FOR A WHOLE 700 GEMS, WOWZA! 🎁 Next Gem Code at 55,000 LIKES! Hit like to unlock rewards! 🎁 🌍EXPLORE: Dive into new worlds and unfold the saga of our heroes through thrilling quests! 💫CONQUER: Engage in heroic battles and ascend the leaderboards! ⚔️INNOVATE: Recruit various heroes to clash in the arenas and claim victory throughout the battlegrounds! 🔮SUMMON: Harness the souls collected from battle to call forth legendary heroes! 🦅BOOST YOUR BATTLES: Accelerate your fight with exclusive hero auras! 🤝TEAM UP: Invite friends to join forces, unlock exclusive battleground rewards! 💎ROBLOX PREMIUM PERKS: Enjoy hourly gems with Roblox Premium on Heroic Battlegrounds! 😎LAG-FREE PRIVATE SERVERS: Claim your personal battleground to play seamlessly! 🔄THIS WEEK'S IN-GAME SHOP: https://devforum.roblox.com/t/3011019 Tags: Anime Monster Simulator abilities battle sports mobile pvp pc

Last updated by the developer 6 Jun 2026, 06:38 UTC.

0
playing (measured 10 Aug 2026, 16:51 UTC)
13,228,621
lifetime visits
92%
liked (54,667 👍 / 4,919 👎)
164,949
favourites (12.5 per 1k visits)
19 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:511first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
880 R$
Midas Owl
440 R$
Huntress Hero
400 R$
2x Experience
200 R$
Event Luck
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished the Tutorial · welcome1,154,593 · 0.00% win
Helped Cassidy Take Back The Forest · progression308,562 · 17.4% win
Completed Experimental Goo Quest · progression209,614 · 17.4% win
Helped Kentucky Smith · other135,539 · 0.00% win
Helped Norman · other57,236 · 0.00% win
Obtained a Glubbie · collection46,802 · 0.00% win
5000 Gems · collection17,910 · 0.00% win
Summoned a Snowol · other2,759 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3592no change
13 Aug 2026, 18:3492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.