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Prayernoia

Prayernoia

A Roblox experience owned by House of Tarot.

HorrorENpsychological horrormythshort experience

Description (written by the developer; not a statement by this register)

...Something is wrong in this house. A short, psychological horror myth set in the early 2000s American South. Best experienced on PC with headphones. Recommended graphics: 7-10. Small bugs may be present. Thumbnail art by @waterinaboat

Last updated by the developer 4 Jun 2026, 02:30 UTC.

2
playing (measured 11 Aug 2026, 01:34 UTC)
134,003
lifetime visits
90%
liked (4,159 👍 / 460 👎)
25,934
favourites (193.5 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:348first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Light · welcome104,308 · 100.0% win
Sacrilege · other17,514 · 28.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9015 August 2026 — 90 % liked25 August 2026 — 90 % liked4 September 2026 — 90 % liked14 September 2026 — 90 % liked24 September 2026 — 90 % liked4 October 2026 — 90 % liked14 October 2026 — 90 % liked24 October 2026 — 90 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:5490no change
14 Oct 2026, 12:5390no change
4 Oct 2026, 12:5290no change
24 Sept 2026, 12:5190no change
14 Sept 2026, 10:0390no change
4 Sept 2026, 10:0290no change
25 Aug 2026, 09:0090no change
15 Aug 2026, 08:5390first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.