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AURA RISE πŸŒ€ [NEW PET]

AURA RISE πŸŒ€ [NEW PET]

A Roblox experience owned by Rime Games.

SimulatorENPet CollectionIdle/AFK MechanicsRNG Elements

Description (written by the developer; not a statement by this register)

✨ Aura Rise ✨ Can you rise to the top and become the ultimate Aura Master? πŸ† HOW TO PLAY: ⏳ Stay Active: Gain Aura every second just by being in the game! 🐾 Pet System: Hatch powerful companions to multiply your luck and earnings! πŸ—ΊοΈ Unlock Regions: Explore massive new areas as you reach Qi of Aura! πŸ“œ Daily Quests: Complete your daily goals to claim HUGE bonus rewards! πŸ‘ Like and favorite ⭐ the game to support more updates! Tags: Aura, Aura Rise, RNG, Idle, AFK, Simulator, Pets, Collection, Level Up, Power, Quest, Multiplayer, Chill.

Last updated by the developer 16 Aug 2026, 17:19 UTC.

0
playing (measured 4 Sept 2026, 21:00 UTC)
4,766
lifetime visits
63%
liked (5 πŸ‘ / 3 πŸ‘Ž)
2,287
favourites (479.9 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Limited Ghost
599 R$
Limited Dragon
499 R$
Limited Spider
399 R$
Extra Pet Slot
100 R$
10x Aura
49 R$
8x Aura
39 R$
6x Aura
29 R$
4x Aura
19 R$
2x Aura
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome725 Β· 0.00% win
10 Minutes Β· other20 Β· 0.00% win
1B AURA Β· other1 Β· 0.00% win
100M AURA Β· progression1 Β· 0.00% win
Pet Master Β· collection1 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.