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[INDO] New Hangout πŸ”Š

[INDO] New Hangout πŸ”Š

A Roblox experience owned by LOLZ DEV.

Social & hangoutENsocial hangoutmini-gameschill atmosphere

Description (written by the developer; not a statement by this register)

Welcome to New Hangout πŸ”Š A relaxing place to chill, talk, and enjoy peaceful moments with new friends. Whether you want to unwind, meet people, or simply enjoy the cozy atmosphere, this is the perfect place to hang out. ✨ Features available: 🎣 Fishing Area β€” relax and fish while enjoying the vibes ⛏️ Mining Area β€” mine resources and explore the area 🧹 Flying Broom β€” fly around the map with a magic broom ⚑ Quick Answer β€” fun fast-question games with friends 🎭 Truth or Dare β€” exciting games to break the ice πŸ’¬ Voice & Chill Hangout β€” casual conversations with a friendly community No stress, no drama β€” just chill, have fun, and enjoy the vibes πŸŒ™

Last updated by the developer 10 Aug 2026, 00:25 UTC.

0
playing (measured 13 Aug 2026, 10:16 UTC)
3,258
lifetime visits
90%
liked (19 πŸ‘ / 2 πŸ‘Ž)
91
favourites (27.9 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Katanaa
599 R$
Umbrella
499 R$
Forsaken
499 R$
Crystalized
299 R$
ZombieRod
299 R$
Flery
149 R$
Loving
149 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for Playing! Β· welcome976 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.