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[NEW] STREETCITY

[NEW] STREETCITY

A Roblox experience owned by STREETCITY.

Last updated by the developer 21 Aug 2026, 17:19 UTC.

0
playing (measured 21 Aug 2026, 20:54 UTC)
15,095
lifetime visits
83%
liked (109 👍 / 22 👎)
12
favourites (0.8 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

02111 August 2026 — 2 players21 August 2026 — 0 players11 August 202621 August 2026
2 measurements spanning 11 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:540-2
11 Aug 2026, 08:342first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VVIP
30 R$
VIP
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8316 August 2026 — 83 % liked21 August 2026 — 83 % liked5 September 2026 — 83 % liked16 August 20265 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
5 Sept 2026, 18:1683no change
21 Aug 2026, 20:5483no change
16 Aug 2026, 18:1683first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.