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[NEW] Win to get Slaps! πŸ†

[NEW] Win to get Slaps! πŸ†

A Roblox experience owned by KingNc_Studios.

Fighting & PvPENSlap BattlesFightingSimulator

Description (written by the developer; not a statement by this register)

πŸ† Welcome to Win to get Slaps! WIN rounds to get SLAPS! Use them to send other players FLYING! πŸ’₯ 🎯 How it Works Win challenges to earn Slaps! The more you win, the stronger you get! πŸ… Climb the Ranks Grind your way to the top and unlock new titles and powers! πŸ‘‘ Game Passes Check out the shop for an instant advantage! ❀️ Like & Favorite for updates! πŸ‘₯ Join the Group for FREE rewards! Tags🏷️: Obby, Tower, Slap, Win, Parkour, Simulator, Platformer, Slap Battles, Easy, Fun, Obstacle Course, Mega, Colorful, Race, Runner, Rewards, Points, Clicker, Win for Slaps, Fighting.

Last updated by the developer 24 May 2026, 09:21 UTC.

0
playing (measured 11 Aug 2026, 05:36 UTC)
2,172
lifetime visits
73%
liked (8 πŸ‘ / 3 πŸ‘Ž)
375
favourites (172.7 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

MOD ADMIN
500 R$
VIP ADMIN
300 R$
RainbowGlove
129 R$
VoidGlove
129 R$
God Frame
79 R$
VIP
79 R$
Slap Frame
49 R$
Owner Frame
39 R$
SuperGravityCoil
39 R$
KILL ALL
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1K CASH! Β· other540 Β· 0.00% win
FIRST WIN! Β· progression35 Β· 0.00% win
FIRST SLAP! Β· other3 Β· 0.00% win
20 WINS! Β· progression0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.