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[HABEG X1000 + FREE AVA] MOUNT SKYBLUE

[HABEG X1000 + FREE AVA] MOUNT SKYBLUE

A Roblox experience owned by VirtualLegend.

ObbyIDparkourobstacle coursesky theme

Description (written by the developer; not a statement by this register)

🌴 MOUNT SKYBLUE Masuki MOUNT SKYBLUE, sebuah pulau melayang yang penuh dengan 20 checkpoint dan obstacle yang tersusun rapi untuk menguji ketepatan lompatanmu! Map ini menawarkan pengalaman parkour yang seru tanpa gimmick berlebihan—murni lompatan, timing, dan konsistensi. ✨ No trik, no jebakan—murni skill dan konsistensi. Cocok untuk pemain yang suka parkour bersih dan menantang! ⚡ Apa yang Menanti Kamu? 🪨 Obstacle Statis – Platform, balok, dan pilar tetap yang membutuhkan akurasi dan kontrol penuh. 🌫️ Lintasan Mengambang – Jalur parkour yang melayang di atas langit dengan visual yang menenangkan. 🏆 20 Checkpoint Fair & Ramah Pemain – Cukup menantang, tapi tetap bersahabat untuk semua level pemain. 💎 Tujuanmu Sederhana: Selesaikan semua checkpoint, kuasai setiap lompatan, dan raih garis akhir di puncak pulau!

Last updated by the developer 11 Aug 2026, 05:21 UTC.

3
playing (measured 11 Aug 2026, 06:15 UTC)
18,996
lifetime visits
70%
liked (139 👍 / 60 👎)
109
favourites (5.7 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:153first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PAKET FOR STREAMER
1,500 R$
vip
150 R$
boombox
100 R$
koil 35%
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

SUMMIT MOUNT SKYBLUE · progression814 · 5.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697672.516 August 2026 — 76 % liked26 August 2026 — 74 % liked5 September 2026 — 73 % liked15 September 2026 — 72 % liked25 September 2026 — 72 % liked5 October 2026 — 71 % liked15 October 2026 — 69 % liked25 October 2026 — 70 % liked7016 August 202625 October 2026
8 measurements spanning 70 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 15:0170+1
15 Oct 2026, 14:5369-2
5 Oct 2026, 14:5271-1
25 Sept 2026, 14:5172no change
15 Sept 2026, 14:4872-1
5 Sept 2026, 14:4873-1
26 Aug 2026, 14:4674-2
16 Aug 2026, 14:4576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.