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Smash Crate For Brainrots!

Smash Crate For Brainrots!

A Roblox experience owned by ForFunStudios.

SimulatorENbrainrotsmashing simulatorbase building

Smash Crate For Brainrots! is a simulator experience created on 2026-04-05. It has accumulated 3,501,580 lifetime visits and 8,247 favorites. Currently, 20 users are playing. The game holds an 80% like percentage. It is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

[NEW]: Base skins! 🔨 Smash Crate For Brainrots is a progression based smashing simulator! Smash crates, collect Brainrots, upgrade your base, and build the #1 Brainrot base! 💪 Smash Crates to get Brainrots! 💵 Earn money to upgrade your strength and Brainrots! 🔄 Rebirth to earn more money, strength and upgrade your Base! 🏆 Climb the leaderboard and become the #1 Crate Smasher! 🖥️ Play on Desktop, Mobile and Tablet!

Last updated by the developer 25 Jun 2026, 05:07 UTC.

20
playing (measured 10 Aug 2026, 15:36 UTC)
3,501,580
lifetime visits
80%
liked (2,014 👍 / 514 👎)
8,289
favourites (2.4 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3650first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gamepass Bundle
399 R$
VIP Walls
249 R$
VIP
99 R$
2x Cash
99 R$
2x Hammer Strength
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:3380no change
14 Aug 2026, 04:3280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.