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Parkour Pandemic [UPDATE 1]

Parkour Pandemic [UPDATE 1]

A Roblox experience owned by Rxinen Projects.

Parkour Pandemic [UPDATE 1] is a Roblox experience created on 2026-04-05. It currently has 4,310 players and 24,119,924 lifetime visits. The game holds 159,018 favorites and a 93% like percentage. It is categorized as a fast-paced running game where players survive map-destroying disasters. Rounds last two minutes and increase in difficulty. Players use Volts to buy gear for buffs like speed or air blasts.

Description (written by the developer; not a statement by this register)

[THIS GAME IS IN BETA EXPECT BUGS] The Fracture broke the world's clock. Time runs in a loop now, replaying the disasters that ended a hundred worlds. You're a survivor, You don't know how you got here... This is a fast-paced running game where you survive disasters that tear the map apart around you. Rounds last two minutes and get harder as the clock runs down. Buy different gear with Volts to give yourself buffs. Like extra speed or even different mechanics. 🎛️ Controls B - Emote Q – Dash C – Slide Double Space – Double Jump (Special mechanic controls:) R – Air Blast (Power Gear) Space near a wall – Wall Boost (Speed Gear) Hold Q – Power Dash (Power Gear) 🎮 PC • Mobile • Console 🏆 Inspired by the Disaster & Parkour genres

Last updated by the developer 22 Aug 2026, 17:23 UTC.

4,826
playing (measured 24 Aug 2026, 13:50 UTC)
27,812,547
lifetime visits
92%
liked (69,610 👍 / 5,853 👎)
179,460
favourites (6.5 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,1137,0234,5684,82610 August 202624 August 2026
67 measurements spanning 14 days, net -1,103. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,377–7,760 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 67
Measured (UTC)PlayersChange
24 Aug 2026, 13:504,826+103
24 Aug 2026, 12:504,723+513
24 Aug 2026, 11:504,210+219
24 Aug 2026, 10:503,991+259
24 Aug 2026, 09:503,732+284
24 Aug 2026, 08:503,448+437
24 Aug 2026, 07:503,011+425
24 Aug 2026, 06:502,586+228
24 Aug 2026, 05:502,358+245
24 Aug 2026, 04:502,113-116
24 Aug 2026, 03:502,229-310
24 Aug 2026, 02:502,539-406
24 Aug 2026, 01:502,945-444
24 Aug 2026, 00:503,389-142
23 Aug 2026, 23:503,531-164
23 Aug 2026, 22:503,695-68
23 Aug 2026, 21:503,763-481
23 Aug 2026, 20:504,244-375
23 Aug 2026, 19:504,619-240
23 Aug 2026, 18:504,859first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Glider Gear
800 R$
Grappler Gear
625 R$
Power Gear
425 R$
2x Volts
400 R$
Survivor+
300 R$
Boost Gear
200 R$
Server+
150 R$
Speed Gear
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Parkour Pandemic · welcome8,148,318 · 61.4% win
Survive Tornado disaster · progression3,411,501 · 18.4% win
Survive Meteor rain disaster · progression3,105,889 · 16.3% win
Survive Tide surge disaster · progression2,056,098 · 15.8% win
Beat Black Hole (Reward Fusion Gear) · progression616,121 · 8.9% win
Survive Blizzard disaster · progression168,820 · 33.6% win
Survive Thunder Storm disaster · progression60,024 · 13.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

929392.513 August 202624 August 2026
68 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 68
Measured (UTC)% likedChange
24 Aug 2026, 13:5092no change
24 Aug 2026, 12:5092no change
24 Aug 2026, 11:5092no change
24 Aug 2026, 10:5092no change
24 Aug 2026, 09:5092no change
24 Aug 2026, 08:5092no change
24 Aug 2026, 07:5092no change
24 Aug 2026, 06:5092no change
24 Aug 2026, 05:5092no change
24 Aug 2026, 04:5092no change
24 Aug 2026, 03:5092no change
24 Aug 2026, 02:5092no change
24 Aug 2026, 01:5092no change
24 Aug 2026, 00:5092no change
23 Aug 2026, 23:5092no change
23 Aug 2026, 22:5092no change
23 Aug 2026, 21:5092no change
23 Aug 2026, 20:5092no change
23 Aug 2026, 19:5092no change
23 Aug 2026, 18:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.