Parkour Pandemic [UPDATE 1]
A Roblox experience owned by Rxinen Projects.
ObbyENdisaster survivaltime loopbuff mechanics
Created in 2026, Parkour Pandemic [UPDATE 1] is an obby experience on Roblox with over 36.2 million lifetime visits. It records 971 playing now, a like rating of 92%, 215,833 favourites.
Description (written by the developer; not a statement by this register)
[THIS GAME IS IN BETA EXPECT BUGS] The Fracture broke the world's clock. Time runs in a loop now, replaying the disasters that ended a hundred worlds. You're a survivor, You don't know how you got here... This is a fast-paced running game where you survive disasters that tear the map apart around you. Rounds last two minutes and get harder as the clock runs down. Buy different gear with Volts to give yourself buffs. Like extra speed or even different mechanics. 🎛️ Controls B - Emote Q – Dash C – Slide Double Space – Double Jump (Special mechanic controls:) R – Air Blast (Power Gear) Space near a wall – Wall Boost (Speed Gear) Hold Q – Power Dash (Power Gear) 🎮 PC • Mobile • Console 🏆 Inspired by the Disaster & Parkour genres
Last updated by the developer 6 Sept 2026, 22:29 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 31 Oct 2026, 14:50 | 592 | -33 |
| 31 Oct 2026, 13:50 | 625 | +21 |
| 31 Oct 2026, 12:50 | 604 | +85 |
| 31 Oct 2026, 11:50 | 519 | +97 |
| 31 Oct 2026, 10:50 | 422 | -39 |
| 31 Oct 2026, 09:50 | 461 | +16 |
| 31 Oct 2026, 08:50 | 445 | +21 |
| 31 Oct 2026, 07:50 | 424 | +12 |
| 31 Oct 2026, 06:50 | 412 | +39 |
| 31 Oct 2026, 05:50 | 373 | -3 |
| 31 Oct 2026, 04:50 | 376 | -32 |
| 31 Oct 2026, 03:50 | 408 | -65 |
| 31 Oct 2026, 02:50 | 473 | -6 |
| 31 Oct 2026, 01:50 | 479 | +6 |
| 31 Oct 2026, 00:50 | 473 | +83 |
| 30 Oct 2026, 23:50 | 390 | -15 |
| 30 Oct 2026, 22:50 | 405 | +14 |
| 30 Oct 2026, 21:50 | 391 | +25 |
| 30 Oct 2026, 20:50 | 366 | -12 |
| 30 Oct 2026, 19:50 | 378 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 31 Oct 2026, 14:50 | 92 | no change |
| 31 Oct 2026, 13:50 | 92 | no change |
| 31 Oct 2026, 12:50 | 92 | no change |
| 31 Oct 2026, 11:50 | 92 | no change |
| 31 Oct 2026, 10:50 | 92 | no change |
| 31 Oct 2026, 09:50 | 92 | no change |
| 31 Oct 2026, 08:50 | 92 | no change |
| 31 Oct 2026, 07:50 | 92 | no change |
| 31 Oct 2026, 06:50 | 92 | no change |
| 31 Oct 2026, 05:50 | 92 | no change |
| 31 Oct 2026, 04:50 | 92 | no change |
| 31 Oct 2026, 03:50 | 92 | no change |
| 31 Oct 2026, 02:50 | 92 | no change |
| 31 Oct 2026, 01:50 | 92 | no change |
| 31 Oct 2026, 00:50 | 92 | no change |
| 30 Oct 2026, 23:50 | 92 | no change |
| 30 Oct 2026, 22:50 | 92 | no change |
| 30 Oct 2026, 21:50 | 92 | no change |
| 30 Oct 2026, 20:50 | 92 | no change |
| 30 Oct 2026, 19:50 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.