Parkour Pandemic [UPDATE 1]
A Roblox experience owned by Rxinen Projects.
Parkour Pandemic [UPDATE 1] is a Roblox experience created on 2026-04-05. It currently has 4,310 players and 24,119,924 lifetime visits. The game holds 159,018 favorites and a 93% like percentage. It is categorized as a fast-paced running game where players survive map-destroying disasters. Rounds last two minutes and increase in difficulty. Players use Volts to buy gear for buffs like speed or air blasts.
Description (written by the developer; not a statement by this register)
[THIS GAME IS IN BETA EXPECT BUGS] The Fracture broke the world's clock. Time runs in a loop now, replaying the disasters that ended a hundred worlds. You're a survivor, You don't know how you got here... This is a fast-paced running game where you survive disasters that tear the map apart around you. Rounds last two minutes and get harder as the clock runs down. Buy different gear with Volts to give yourself buffs. Like extra speed or even different mechanics. 🎛️ Controls B - Emote Q – Dash C – Slide Double Space – Double Jump (Special mechanic controls:) R – Air Blast (Power Gear) Space near a wall – Wall Boost (Speed Gear) Hold Q – Power Dash (Power Gear) 🎮 PC • Mobile • Console 🏆 Inspired by the Disaster & Parkour genres
Last updated by the developer 22 Aug 2026, 17:23 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 13:50 | 4,826 | +103 |
| 24 Aug 2026, 12:50 | 4,723 | +513 |
| 24 Aug 2026, 11:50 | 4,210 | +219 |
| 24 Aug 2026, 10:50 | 3,991 | +259 |
| 24 Aug 2026, 09:50 | 3,732 | +284 |
| 24 Aug 2026, 08:50 | 3,448 | +437 |
| 24 Aug 2026, 07:50 | 3,011 | +425 |
| 24 Aug 2026, 06:50 | 2,586 | +228 |
| 24 Aug 2026, 05:50 | 2,358 | +245 |
| 24 Aug 2026, 04:50 | 2,113 | -116 |
| 24 Aug 2026, 03:50 | 2,229 | -310 |
| 24 Aug 2026, 02:50 | 2,539 | -406 |
| 24 Aug 2026, 01:50 | 2,945 | -444 |
| 24 Aug 2026, 00:50 | 3,389 | -142 |
| 23 Aug 2026, 23:50 | 3,531 | -164 |
| 23 Aug 2026, 22:50 | 3,695 | -68 |
| 23 Aug 2026, 21:50 | 3,763 | -481 |
| 23 Aug 2026, 20:50 | 4,244 | -375 |
| 23 Aug 2026, 19:50 | 4,619 | -240 |
| 23 Aug 2026, 18:50 | 4,859 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 13:50 | 92 | no change |
| 24 Aug 2026, 12:50 | 92 | no change |
| 24 Aug 2026, 11:50 | 92 | no change |
| 24 Aug 2026, 10:50 | 92 | no change |
| 24 Aug 2026, 09:50 | 92 | no change |
| 24 Aug 2026, 08:50 | 92 | no change |
| 24 Aug 2026, 07:50 | 92 | no change |
| 24 Aug 2026, 06:50 | 92 | no change |
| 24 Aug 2026, 05:50 | 92 | no change |
| 24 Aug 2026, 04:50 | 92 | no change |
| 24 Aug 2026, 03:50 | 92 | no change |
| 24 Aug 2026, 02:50 | 92 | no change |
| 24 Aug 2026, 01:50 | 92 | no change |
| 24 Aug 2026, 00:50 | 92 | no change |
| 23 Aug 2026, 23:50 | 92 | no change |
| 23 Aug 2026, 22:50 | 92 | no change |
| 23 Aug 2026, 21:50 | 92 | no change |
| 23 Aug 2026, 20:50 | 92 | no change |
| 23 Aug 2026, 19:50 | 92 | no change |
| 23 Aug 2026, 18:50 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.