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[Body Swap] Insane Slap Tower ✋

[Body Swap] Insane Slap Tower ✋

A Roblox experience owned by Gear Slap Tower.

ObbyENTower ClimbingPvP CombatObstacle Course

Description (written by the developer; not a statement by this register)

💥 **Welcome to Gear Slap Tower!** Climb the tower, slap your enemies, and cause pure chaos! Every round is a battle to reach the top while other players try to knock you down with crazy gears. 😈 🧤 **Slap players off the tower** 🧗 **Climb challenging obstacle stages** ⚙️ **Unlock new gears the more you play** 💰 **Earn Cash and Wins as you progress** 🏆 **Reach the top of the tower to win!** 🔥 **Can you reach the top without getting slapped off?** Challenge your friends and see who becomes the ultimate tower champion! ⭐ **Don't forget to LIKE 👍 and FAVORITE ⭐ the game to support future updates!** 🏷️ **Tags:** Gear Tower, Slap Tower, Troll Tower, Easy Tower, Obby, Obstacle, Rainbow, Funny, Chaos, Coins, Free Gears, Tools, Hammers, PvP, Magic Carpet

Last updated by the developer 11 Apr 2026, 09:11 UTC.

0
playing (measured 14 Aug 2026, 14:03 UTC)
293
lifetime visits
88%
liked (7 👍 / 1 👎)
2
favourites (6.8 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 14:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
39 R$
Rainbow Glove
25 R$
Void Glove
20 R$
VIP
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Slap · other30 · 0.00% win
1000 Cash · other10 · 0.00% win
First Win · progression9 · 0.00% win
20 Wins · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.