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Link Up [πŸ”Š]

Link Up [πŸ”Š]

A Roblox experience owned by Orbit Works.

Social & hangoutENsocial hangoutavatar customizationglobal chat

Description (written by the developer; not a statement by this register)

**Link Up πŸŒπŸ’¬** Welcome to *Link Up*, the ultimate Roblox hangout experience where connections come to life! πŸŽ‰ Step into a vibrant world designed for chilling, chatting, and meeting new people from around the globe. Whether you're here to relax with friends, make new ones, or just vibe to music, *Link Up* is your go-to social escape. ✨ **What you can do:** * Hang out in beautifully designed social spaces * Chat, roleplay, and connect with players worldwide * Customize your avatar and express your style * Join mini-activities and interactive spots * Discover hidden areas and fun surprises No pressure, no competitionβ€”just good vibes and great company. πŸ’« πŸ”— *Link up, vibe out, and make memories.*

Last updated by the developer 14 May 2026, 17:41 UTC.

0
playing (measured 19 Aug 2026, 12:45 UTC)
801
lifetime visits
73%
liked (8 πŸ‘ / 3 πŸ‘Ž)
40
favourites (49.9 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 12:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Giant Tip Jar
12,000 R$
VIP
240 R$
2x Credits
140 R$
2x Time
140 R$
Tip Jar
120 R$
Fusion Coil
80 R$
Speed Coil
45 R$
Jump Coil
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

7770 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.