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Simplified Ragdoll EnginešŸš€(UPD)

Simplified Ragdoll EnginešŸš€(UPD)

A Roblox experience owned by Simplified | Studios.

Sandbox & buildingENphysics simulationragdoll mechanicssandbox chaos

Description (written by the developer; not a statement by this register)

Jump into a chaotic ragdoll playground! Controls: [R] — Ragdoll / Get Up [Click] — Throw Grenade [Touch] — Push Players šŸ‘ Like the game, ⭐ favorite it, and šŸ‘„ join the group! ==CONTRIBUTIONS== @diazpaul (Officerdev) -Scripting @Smart_Hasnain (Rizi) - Building @x05_z (x_01) - Testing Tags: Ragdoll, Physics, Chaos, Funny, Sandbox, Grenades, Explosions, Push, Roblox, Multiplayer, Playground, Action, Fun, Mayhem

Last updated by the developer 9 Aug 2026, 20:53 UTC.

0
playing (measured 10 Aug 2026, 18:34 UTC)
1,189
lifetime visits
96%
liked (22 šŸ‘ / 1 šŸ‘Ž)
135
favourites (113.5 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ā˜†Car Spawnerā˜†
399 R$
ā˜†Character Customization +ā˜†
399 R$
ā˜†Blaze Grenadeā˜†
180 R$
ā˜†Super Pushā˜†
140 R$
ā˜†Scale Potionā˜†
139 R$
ā˜†Golden Grenadeā˜†
100 R$
ā˜†Classic Grenadeā˜†
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Ā· welcome637 Ā· 100.0% win
Hit by hammer! Ā· other164 Ā· 0.00% win
Oh Heights! Ā· progression45 Ā· 0.00% win
Meet The Developers! Ā· other8 Ā· 0.00% win
Dumpster Dude! Ā· other5 Ā· 0.00% win
Survived Nuke! Ā· progression4 Ā· 0.00% win
Bullseye! Ā· other2 Ā· 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.