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Stolen Thoughts [Playtest]

Stolen Thoughts [Playtest]

A Roblox experience owned by Stolen Thoughts.

Social & hangoutENsocial deductionmind gamedeception

Description (written by the developer; not a statement by this register)

In this game of deception, observation, and strategy, your mind is your greatest weapon — and your biggest weakness. Every round, you are assigned a hidden Thought that defines how you must behave. Blend in, adapt, and read other players carefully. One mistake, one wrong guess… and you could be exposed. But nothing is ever as simple as it seems. Join our communication server linked to the game and join our roblox group for rewards. Still in heavy development. Thank you for playing our game! tags: social deduction, strategy, multiplayer, mind game, deception, pvp, abilities, competitive, casual, roblox, pc

Last updated by the developer 1 Jun 2026, 21:23 UTC.

0
playing (measured 19 Aug 2026, 10:19 UTC)
1,318
lifetime visits
86%
liked (12 👍 / 2 👎)
52
favourites (39.5 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 10:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlocked Mind
399 R$
Neural Reset Gamepass
199 R$
Auto Open
150 R$
Boombox Gamepass
150 R$
Custom Expose Sound
100 R$
Quick Open
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Prestige 1 · progression0 · 0.00% win
Welcome to Stolen Thoughts! · welcome0 · 0.00% win
Max level! But you're not done. · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.