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a disasterous game (NEW MAP)

a disasterous game (NEW MAP)

A Roblox experience owned by ASPIRED !.

SurvivalENsurvivaldisaster simulationvoting mechanics

Description (written by the developer; not a statement by this register)

survive disasters and like dont die update UPDATE 1.4.3 new farm map removed spring update HOW TO PLAY vote for a map and survive the disaster. ez CURRENTLY maps - gas station - house - beach - skyscraper - stores - mansion - police station - sakura forest - farm (NEW) - airport (NEW) disasters - acid rain - flood - tornado - hurricane - sandstorm - meteors - wave - landslide - fire (NEW)

Last updated by the developer 23 Jul 2026, 21:12 UTC.

0
playing (measured 20 Aug 2026, 20:48 UTC)
320
lifetime visits
86%
liked (6 👍 / 1 👎)
2
favourites (6.3 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 20:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

DESTRUCTIVE TOOLS
50 R$
TROLL TOOLS
30 R$
ALL COILS
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

baked · other7 · 0.00% win
First Win · progression4 · 0.00% win
Hired? · other2 · 0.00% win
Ten Wins · progression2 · 0.00% win
100 wins · progression1 · 0.00% win
10K WINS · progression1 · 0.00% win
1000 wins · progression1 · 0.00% win
corrupt · other0 · 0.00% win
forest fire · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.