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ENTOMBED [HORROR]

ENTOMBED [HORROR]

A Roblox experience owned by KAZENHOOD STUDIOS.

HorrorENcooperativestory-basedlabyrinth

ENTOMBED [HORROR] is a horror experience created on 2019-01-20. It has recorded 2,683,720 lifetime visits and 94,641 favorites. Currently, three users are playing. The game holds a 69% like percentage. It is categorized under the horror genre.

Description (written by the developer; not a statement by this register)

[ENTOMBED DEVELOPMENT DISCONTINUED] The godforsaken monsters roaming these wretched labyrinths were locked-away here, entombed for eternity. All it takes is a single unfortunate event to slip you into these labyrinths, into hell on earth... Those unlucky enough to end up there get entombed along with the rest of the monsters that reside within, their sanities slowly being swallowed. There, those who seek freedom have never found it. Do you really think you can escape? A multiplayer cooperative story-based horror game. Headphones are recommended, Consider like and favoriting to support future development of this horror game. In VIP Servers, a 30 player lobby with a 45 second countdown will appear! THIS GAME HAS MOBILE SUPPORT. This game supports voice chat! Hold 'SHIFT' to sprint. Hold Q to view current objective. Press V to disable view bobbing.

Last updated by the developer 11 Feb 2025, 06:56 UTC.

3
playing (measured 11 Aug 2026, 03:20 UTC)
2,683,720
lifetime visits
68%
liked (7,456 👍 / 3,432 👎)
94,689
favourites (35.3 per 1k visits)
20 January 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:203first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PULVERIZER
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

CHAPTER ONE COMPLETED · progression381,471 · 26.7% win
GLUTTONY · other19,336 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

686968.514 August 2026 — 69 % liked24 August 2026 — 68 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:5168-1
14 Aug 2026, 06:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.