Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[BLOXXER EVENT & 2X🎉] The Noob Experiment TD

[BLOXXER EVENT & 2X🎉] The Noob Experiment TD

A Roblox experience owned by Tower Defense Games!!.

Tower defenseENTower DefenseCo-opSurvival

Created in 2026, [BLOXXER EVENT & 2X🎉] The Noob Experiment TD is a tower defense experience on Roblox with over 12.8 million lifetime visits. It records a like rating of 88%, 344,508 favourites.

Description (written by the developer; not a statement by this register)

⚔️The NETD - Defend, Strategize, Survive! 🚨LATEST UPDATE🚨 ⚙️ ULTIMATE UNITS "ULTIMATE NOOB, GUEST, BUILDER, BRICKBATTLER) 🎫 FIXED START MONEY FOR NEW PLR 🎧 NEW MINI TUTORIAL FOR NEW PLRS (DETECTIVE NOOB) 🏆 FIXED CUTSCENE IN SUMMON 📊 HARDCORE MODIFIRE (5X HEALTH AND 2X REWARD) 🐛 FIXED ALOT OF BUGS!! 🤫 Much of Rebalance and etc 😇Invite a friend and take on tougher enemies together. Co-op mode scales difficulty for better rewards. 🎮Controls: E: Upgrade your unit. X: Remove unit. 🎯Current features: -Daily rewards & codes -Unit upgrades & crafting system -Multiple maps with varying difficulty -Endless survival mode -Voice In Dialogues -Lvl Reward 🤔What's next: 👀Scientist Upd!!! --- ⚠️ This game is still in its Beta version --- 👍 LIKE and FAVORITE the game for more updates and codes! 🎁 NEW CODE at 10,000 LIKES! 💎 Use Codes: NETD, 9K_LIKES, 90K_MEMBERS Inspired by Flippide3's Noob Experiment series.

Last updated by the developer 19 Sept 2026, 19:44 UTC.

0
playing (measured 19 Sept 2026, 19:50 UTC)
12,848,999
lifetime visits
88%
liked (13,129 👍 / 1,712 👎)
348,730
favourites (27.1 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

01,155577.529 August 202619 September 2026
500 measurements spanning 21 days, net -796. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
19 Sept 2026, 19:500-557
19 Sept 2026, 18:50557+109
19 Sept 2026, 17:50448+46
19 Sept 2026, 16:50402-30
19 Sept 2026, 15:50432+10
19 Sept 2026, 14:50422-72
19 Sept 2026, 13:50494-2
19 Sept 2026, 12:50496+68
19 Sept 2026, 11:50428+71
19 Sept 2026, 10:50357-87
19 Sept 2026, 09:50444+5
19 Sept 2026, 08:50439+67
19 Sept 2026, 07:50372-31
19 Sept 2026, 06:50403-46
19 Sept 2026, 05:50449+16
19 Sept 2026, 04:50433+44
19 Sept 2026, 03:50389-64
19 Sept 2026, 02:50453-21
19 Sept 2026, 01:50474+33
19 Sept 2026, 00:50441first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Lucky
299 R$
2X GBars
199 R$
4X Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To NE:TD · welcome1,176,826 · 21.2% win
Lvl 1 · progression635,327 · 24.6% win
EZ Mode · other330,974 · 5.1% win
Normal Mode · other267,240 · 4.4% win
Lvl 5 · progression260,652 · 6.5% win
Hard Mode · progression152,843 · 3.5% win
Legendary! · other142,489 · 5.1% win
Lvl 15 · progression134,716 · 4.0% win
Lvl 20 · progression105,054 · 3.0% win
Insane Mode · progression101,543 · 2.9% win
Extreme Mode · progression80,703 · 2.6% win
Lvl 30 · progression67,859 · 2.3% win
War Event · other65,809 · 2.8% win
Lvl 50 · progression34,161 · 1.2% win
Godly!! · other31,339 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.513 August 202622 October 2026
701 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 701
Measured (UTC)% likedChange
22 Oct 2026, 21:0588no change
12 Oct 2026, 21:0488no change
2 Oct 2026, 21:0388no change
22 Sept 2026, 21:0388no change
19 Sept 2026, 19:5088no change
19 Sept 2026, 18:5088no change
19 Sept 2026, 17:5088no change
19 Sept 2026, 16:5088no change
19 Sept 2026, 15:5088no change
19 Sept 2026, 14:5088no change
19 Sept 2026, 13:5088no change
19 Sept 2026, 12:5088no change
19 Sept 2026, 11:5088no change
19 Sept 2026, 10:5088no change
19 Sept 2026, 09:5088no change
19 Sept 2026, 08:5088no change
19 Sept 2026, 07:5088no change
19 Sept 2026, 06:5088no change
19 Sept 2026, 05:5088no change
19 Sept 2026, 04:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.