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[BLOXXER EVENT & 2X🎉] The Noob Experiment TD

[BLOXXER EVENT & 2X🎉] The Noob Experiment TD

A Roblox experience owned by Tower Defense Games!!.

Tower defenseENTower DefenseCo-opSurvival

The Noob Experiment TD is a tower-defense experience created on 2026-04-05. It records 10,126,242 lifetime visits and 275,813 favorites. Currently, 913 players are active. The title holds an 89% like percentage. Features include unit upgrades, crafting, and co-op modes.

Description (written by the developer; not a statement by this register)

⚔️The NETD - Defend, Strategize, Survive! 🚨LATEST UPDATE🚨 ⚙️ ULTIMATE UNITS "ULTIMATE NOOB, GUEST, BUILDER, BRICKBATTLER) 🎫 FIXED START MONEY FOR NEW PLR 🎧 NEW MINI TUTORIAL FOR NEW PLRS (DETECTIVE NOOB) 🏆 FIXED CUTSCENE IN SUMMON 📊 HARDCORE MODIFIRE (5X HEALTH AND 2X REWARD) 🐛 FIXED ALOT OF BUGS!! 🤫 Much of Rebalance and etc 😇Invite a friend and take on tougher enemies together. Co-op mode scales difficulty for better rewards. 🎮Controls: E: Upgrade your unit. X: Remove unit. 🎯Current features: -Daily rewards & codes -Unit upgrades & crafting system -Multiple maps with varying difficulty -Endless survival mode -Voice In Dialogues -Lvl Reward 🤔What's next: 👀Scientist Upd!!! --- ⚠️ This game is still in its Beta version --- 👍 LIKE and FAVORITE the game for more updates and codes! 🎁 NEW CODE at 10,000 LIKES! 💎 Use Codes: NETD, 9K_LIKES, 90K_MEMBERS Inspired by Flippide3's Noob Experiment series.

Last updated by the developer 24 Aug 2026, 11:39 UTC.

210
playing (measured 24 Aug 2026, 20:50 UTC)
10,833,572
lifetime visits
88%
liked (11,162 👍 / 1,470 👎)
297,414
favourites (27.5 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1971,344770.521010 August 202624 August 2026
74 measurements spanning 14 days, net -1,134. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–1,516 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 74
Measured (UTC)PlayersChange
24 Aug 2026, 20:50210-4
24 Aug 2026, 19:50214-4
24 Aug 2026, 18:50218-54
24 Aug 2026, 17:50272+28
24 Aug 2026, 16:50244-6
24 Aug 2026, 15:50250-133
24 Aug 2026, 14:50383+42
24 Aug 2026, 13:50341-27
24 Aug 2026, 12:50368+36
24 Aug 2026, 11:50332-46
24 Aug 2026, 10:50378+16
24 Aug 2026, 09:50362+53
24 Aug 2026, 08:50309+58
24 Aug 2026, 07:50251+30
24 Aug 2026, 06:50221+2
24 Aug 2026, 05:50219+22
24 Aug 2026, 04:50197-22
24 Aug 2026, 03:50219-4
24 Aug 2026, 02:50223-28
24 Aug 2026, 01:50251first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X Speed
99 R$
1.5X GBars
99 R$
1.5X Lucky
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To NE:TD · welcome1,031,373 · 19.6% win
Lvl 1 · progression453,552 · 25.9% win
EZ Mode · other278,975 · 7.5% win
Normal Mode · other211,844 · 7.5% win
Lvl 5 · progression190,666 · 9.0% win
Hard Mode · progression113,363 · 3.3% win
Lvl 15 · progression97,733 · 3.7% win
Legendary! · other95,361 · 3.3% win
Lvl 20 · progression75,342 · 2.8% win
Insane Mode · progression70,003 · 1.8% win
Extreme Mode · progression59,557 · 1.5% win
Lvl 30 · progression48,533 · 1.8% win
War Event · other31,444 · 3.6% win
Lvl 50 · progression23,701 · 0.80% win
Godly!! · other19,367 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

888988.513 August 202624 August 2026
75 measurements spanning 11 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 75
Measured (UTC)% likedChange
24 Aug 2026, 20:5088no change
24 Aug 2026, 19:5088no change
24 Aug 2026, 18:5088no change
24 Aug 2026, 17:5088no change
24 Aug 2026, 16:5088no change
24 Aug 2026, 15:5088no change
24 Aug 2026, 14:5088no change
24 Aug 2026, 13:5088no change
24 Aug 2026, 12:5088no change
24 Aug 2026, 11:5088no change
24 Aug 2026, 10:5088no change
24 Aug 2026, 09:5088no change
24 Aug 2026, 08:5088no change
24 Aug 2026, 07:5088no change
24 Aug 2026, 06:5088no change
24 Aug 2026, 05:5088no change
24 Aug 2026, 04:5088no change
24 Aug 2026, 03:5088no change
24 Aug 2026, 02:5088no change
24 Aug 2026, 01:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.