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[BLOXXER EVENT & 2X🎉] The Noob Experiment TD

[BLOXXER EVENT & 2X🎉] The Noob Experiment TD

A Roblox experience owned by Tower Defense Games!!.

Tower defenseENTower DefenseCo-opSurvival

Created in 2026, [BLOXXER EVENT & 2X🎉] The Noob Experiment TD is a tower defense experience on Roblox with over 12.8 million lifetime visits. It records a like rating of 88%, 344,508 favourites.

Description (written by the developer; not a statement by this register)

⚔️The NETD - Defend, Strategize, Survive! 🚨LATEST UPDATE🚨 ⚙️ ULTIMATE UNITS "ULTIMATE NOOB, GUEST, BUILDER, BRICKBATTLER) 🎫 FIXED START MONEY FOR NEW PLR 🎧 NEW MINI TUTORIAL FOR NEW PLRS (DETECTIVE NOOB) 🏆 FIXED CUTSCENE IN SUMMON 📊 HARDCORE MODIFIRE (5X HEALTH AND 2X REWARD) 🐛 FIXED ALOT OF BUGS!! 🤫 Much of Rebalance and etc 😇Invite a friend and take on tougher enemies together. Co-op mode scales difficulty for better rewards. 🎮Controls: E: Upgrade your unit. X: Remove unit. 🎯Current features: -Daily rewards & codes -Unit upgrades & crafting system -Multiple maps with varying difficulty -Endless survival mode -Voice In Dialogues -Lvl Reward 🤔What's next: 👀Scientist Upd!!! --- ⚠️ This game is still in its Beta version --- 👍 LIKE and FAVORITE the game for more updates and codes! 🎁 NEW CODE at 10,000 LIKES! 💎 Use Codes: NETD, 9K_LIKES, 90K_MEMBERS Inspired by Flippide3's Noob Experiment series.

Last updated by the developer 19 Sept 2026, 19:44 UTC.

0
playing (measured 19 Sept 2026, 19:50 UTC)
12,848,999
lifetime visits
88%
liked (13,129 👍 / 1,712 👎)
348,730
favourites (27.1 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

01,155577.529 August 202619 September 2026
500 measurements spanning 21 days, net -796. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
19 Sept 2026, 19:500-557
19 Sept 2026, 18:50557+109
19 Sept 2026, 17:50448+46
19 Sept 2026, 16:50402-30
19 Sept 2026, 15:50432+10
19 Sept 2026, 14:50422-72
19 Sept 2026, 13:50494-2
19 Sept 2026, 12:50496+68
19 Sept 2026, 11:50428+71
19 Sept 2026, 10:50357-87
19 Sept 2026, 09:50444+5
19 Sept 2026, 08:50439+67
19 Sept 2026, 07:50372-31
19 Sept 2026, 06:50403-46
19 Sept 2026, 05:50449+16
19 Sept 2026, 04:50433+44
19 Sept 2026, 03:50389-64
19 Sept 2026, 02:50453-21
19 Sept 2026, 01:50474+33
19 Sept 2026, 00:50441first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2X Lucky
299 R$
2X GBars
199 R$
4X Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To NE:TD · welcome1,176,826 · 21.2% win
Lvl 1 · progression635,327 · 24.6% win
EZ Mode · other330,974 · 5.1% win
Normal Mode · other267,240 · 4.4% win
Lvl 5 · progression260,652 · 6.5% win
Hard Mode · progression152,843 · 3.5% win
Legendary! · other142,489 · 5.1% win
Lvl 15 · progression134,716 · 4.0% win
Lvl 20 · progression105,054 · 3.0% win
Insane Mode · progression101,543 · 2.9% win
Extreme Mode · progression80,703 · 2.6% win
Lvl 30 · progression67,859 · 2.3% win
War Event · other65,809 · 2.8% win
Lvl 50 · progression34,161 · 1.2% win
Godly!! · other31,339 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.513 August 202622 October 2026
701 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 701
Measured (UTC)% likedChange
22 Oct 2026, 21:0588no change
12 Oct 2026, 21:0488no change
2 Oct 2026, 21:0388no change
22 Sept 2026, 21:0388no change
19 Sept 2026, 19:5088no change
19 Sept 2026, 18:5088no change
19 Sept 2026, 17:5088no change
19 Sept 2026, 16:5088no change
19 Sept 2026, 15:5088no change
19 Sept 2026, 14:5088no change
19 Sept 2026, 13:5088no change
19 Sept 2026, 12:5088no change
19 Sept 2026, 11:5088no change
19 Sept 2026, 10:5088no change
19 Sept 2026, 09:5088no change
19 Sept 2026, 08:5088no change
19 Sept 2026, 07:5088no change
19 Sept 2026, 06:5088no change
19 Sept 2026, 05:5088no change
19 Sept 2026, 04:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.