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You Cant Leave this GAME

You Cant Leave this GAME

A Roblox experience owned by You Cant Leave Productions.

AdventureENescape roomhorrortrapped

Description (written by the developer; not a statement by this register)

Will you be able to leave? Or will you be trapped forever.. You Cant Leave This Game You Cant Leave This Game You Cant Leave This Game You Cant Leave You Cant Leave This Game You Cant Leave This Game You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave This Game You Cant Leave This Game You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave You Cant Leave This Game

Last updated by the developer 2 Jun 2026, 22:43 UTC.

0
playing (measured 10 Aug 2026, 22:15 UTC)
136,661
lifetime visits
33%
liked (21 👍 / 43 👎)
4,032
favourites (29.5 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Access
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Easy Obby · progression2,150 · 3.4% win
Completed Hard Obby · progression1,805 · 3.4% win
Completed Medium Obby · progression1,626 · 10.2% win
Completed Insane Obby · progression34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

303331.515 August 2026 — 30 % liked25 August 2026 — 30 % liked4 September 2026 — 33 % liked15 August 20264 September 2026
3 measurements spanning 20 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–33 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:4833+3
25 Aug 2026, 08:2130no change
15 Aug 2026, 08:2130first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.