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ASMR Keyboard Incremental ๐ŸŽน

ASMR Keyboard Incremental ๐ŸŽน

A Roblox experience owned by voidslop.

SimulatorENASMRincrementalclicker

Description (written by the developer; not a statement by this register)

๐Ÿง‘โ€๐Ÿ’ป UPDATE 1 - ๐Ÿ“— NEW MATRIX AREA - ๐Ÿง‘โ€๐Ÿ’ป NEW CODE CURRENCY, SPAWNS TYPEWRITER CODE KEYS - ๐Ÿซฅ NEW HIDE PLAYERS SETTING - BUG FIXES - NEW UPDATE SOON - FIND CODE IN OUR COMMUNITY SERVER! ๐ŸŽน An ASMR-inspired key-clicker game! The more you upgrade, the faster, clickier, and more satisfying it becomes. [๐ŸŽน] Earn keys and upgrade your multipliers [๐ŸŽง] Turn up your sound โ€“ satisfying keyboard clicks with new sounds to unlock (for free!) [๐Ÿ†] Climb the leaderboards and become number 1! โค๏ธ Join the group for daily in-game rewards ๐Ÿ‘ Enjoying the game? Leave a Like & Favorite!

Last updated by the developer 21 Jun 2026, 20:34 UTC.

1
playing (measured 10 Aug 2026, 16:03 UTC)
306,929
lifetime visits
96%
liked (3,021 ๐Ÿ‘ / 117 ๐Ÿ‘Ž)
3,968
favourites (12.9 per 1k visits)
5 April 2026
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

[OP] SUPER KEYCAP HITBOX
2,000 R$
[128 BASE] PREMIUM KEYCAPS
1,299 R$
[64 BASE] RUBY KEYCAPS
499 R$
2x Rebirth
99 R$
2x XP
99 R$
2x WalkSpeed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome ยท welcome222,627 ยท 100.0% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9615 August 2026 โ€” 96 % liked4 September 2026 โ€” 96 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 95โ€“97 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:0696no change
15 Aug 2026, 00:5396first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.